Human vs. Machine: Behavioral Differences between Expert Humans and Language Models in Wargame Simulations

To some, the advent of artificial intelligence (AI) promises better decision-making and increased military effectiveness while reducing the influence of human error and emotions. However, there is still debate about how AI systems, especially large language models (LLMs) that can be applied to many tasks, behave compared to humans in high-stakes military decision-making scenarios with the potential for increased risks towards escalation and unnecessary conflicts. To test this potential and scrutinize the use of LLMs for such purposes, we use a new wargame experiment with 107 national security experts designed to examine crisis escalation in a fictional US-China scenario and compare the behavior of human player teams to LLM-simulated team responses in separate simulations. Wargames have a long history in the development of military strategy and the response of nations to threats or attacks. Here, we find that the LLM-simulated responses can be more aggressive and significantly affected by changes in the scenario. We show a considerable high-level agreement in the LLM and human responses and significant quantitative and qualitative differences in individual actions and strategic tendencies. These differences depend on intrinsic biases in LLMs regarding the appropriate level of violence following strategic instructions, the choice of LLM, and whether the LLMs are tasked to decide for a team of players directly or first to simulate dialog between a team of players. When simulating the dialog, the discussions lack quality and maintain a farcical harmony. The LLM simulations cannot account for human player characteristics, showing no significant difference even for extreme traits, such as “pacifist” or “aggressive sociopath.” When probing behavioral consistency across individual moves of the simulation, the tested LLMs deviated from each other but generally showed somewhat consistent behavior. Our results motivate policymakers to be cautious before granting autonomy or following AI-based strategy recommendations.

Authors

Institutions

Publication Details

Journal
Proceedings of the AAAI/ACM Conference on AI Ethics and Society
Published
2024-10-16
DOI
https://doi.org/10.1609/aies.v7i1.31681
Citations
6
Primary Topic
Ethics and Social Impacts of AI
Type
article
Field-Weighted Citation Impact
3.16

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Human vs. Machine: Behavioral Differences between Expert Humans and Language Models in Wargame Simulations

Oriana Skylar Mastro, Jacquelyn Schneider, Anthony Corso, Harold A. Trinkunas et al.
6 citations
Proceedings of the AAAI/ACM Conference on AI Ethics and Society
Ethics and Social Impacts of AI
3.16
article

Human vs. Machine: Behavioral Differences between Expert Humans and Language Models in Wargame Simulations

Oriana Skylar Mastro, Jacquelyn Schneider, Anthony Corso, Harold A. Trinkunas, Max Lamparth, Jacob Ganz
article en
6 citations

Abstract

To some, the advent of artificial intelligence (AI) promises better decision-making and increased military effectiveness while reducing the influence of human error and emotions. However, there is still debate about how AI systems, especially large language models (LLMs) that can be applied to many tasks, behave compared to humans in high-stakes military decision-making scenarios with the potential for increased risks towards escalation and unnecessary conflicts. To test this potential and scrutinize the use of LLMs for such purposes, we use a new wargame experiment with 107 national security experts designed to examine crisis escalation in a fictional US-China scenario and compare the behavior of human player teams to LLM-simulated team responses in separate simulations. Wargames have a long history in the development of military strategy and the response of nations to threats or attacks. Here, we find that the LLM-simulated responses can be more aggressive and significantly affected by changes in the scenario. We show a considerable high-level agreement in the LLM and human responses and significant quantitative and qualitative differences in individual actions and strategic tendencies. These differences depend on intrinsic biases in LLMs regarding the appropriate level of violence following strategic instructions, the choice of LLM, and whether the LLMs are tasked to decide for a team of players directly or first to simulate dialog between a team of players. When simulating the dialog, the discussions lack quality and maintain a farcical harmony. The LLM simulations cannot account for human player characteristics, showing no significant difference even for extreme traits, such as “pacifist” or “aggressive sociopath.” When probing behavioral consistency across individual moves of the simulation, the tested LLMs deviated from each other but generally showed somewhat consistent behavior. Our results motivate policymakers to be cautious before granting autonomy or following AI-based strategy recommendations.

Proceedings of the AAAI/ACM Conference on AI Ethics and SocietyVol. 7
Stanford University (US)
Open Philanthropy Project, Center for International Security and Cooperation, Stanford University
Peace, Justice and strong institutions
Openalex Percentile: Top 7%
Ethics and Social Impacts of AI
3.16
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.