Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial
MIApp met the predetermined threshold for equivalence, demonstrating similar improvements in knowledge posttrial and at the 3-month follow-up. Participating adolescents considered the MIApp game more enjoyable than a presentation, with equivalent improvements in knowledge. Serious games could represent a constructive tool to help teachers impart specialized health education.
Authors
- Lesley Andrew (ORCID: https://orcid.org/0000-0003-0344-4611)
- Martin Mašek (ORCID: https://orcid.org/0000-0001-8620-6779)
- Julie Boston (ORCID: https://orcid.org/0000-0002-3892-6031)
- Donna Barwood (ORCID: https://orcid.org/0000-0001-7447-6333)
- Amanda Devine (ORCID: https://orcid.org/0000-0001-6978-6249)
- Lauren Bloomfield (ORCID: https://orcid.org/0000-0001-5890-4254)
Institutions
- Edith Cowan University (AU)
- The University of Notre Dame Australia (AU)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2024-11-19
- DOI
- https://doi.org/10.2196/60755
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.79