Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality

The theory of swarm control shows promise for controlling multiple objects, however, scalability is hindered by cost constraints, such as hardware and infrastructure. Virtual Reality (VR) can overcome these limitations, but research on swarm interaction in VR is limited. This paper introduces a novel swarm manipulation technique and compares it with two baseline techniques: Virtual Hand and Controller (ray-casting). We evaluated these techniques in a user study ( N = 12) in three tasks (selection, rotation, and resizing) across five conditions. Our results indicate that swarm manipulation yielded superior performance, with significantly faster speeds in most conditions across the three tasks. It notably reduced resizing size deviations but introduced a trade-off between speed and accuracy in the rotation task. Additionally, we conducted a follow-up user study ( N = 6) using swarm manipulation in two complex VR scenarios and obtained insights through semi-structured interviews, shedding light on optimized swarm control mechanisms and perceptual changes induced by this interaction paradigm. These results demonstrate the potential of the swarm manipulation technique to enhance the usability and user experience in VR compared to conventional manipulation techniques. In future studies, we aim to understand and improve swarm interaction via internal swarm particle cooperation. • We define swarm manipulation in VR and evaluate its usability and utility in two user studies. • Study 1 compares swarm manipulation to hand and controller techniques across five conditions. • Study 2 explores swarm manipulation in complex scenarios with detailed user feedback. • We analyze strengths and limitations of swarm manipulation in usability and workload. • We provide design insights for integrating swarm manipulation into VR applications.

Authors

Institutions

Publication Details

Journal
Computers & Graphics
Published
2024-11-19
DOI
https://doi.org/10.1016/j.cag.2024.104113
Citations
7
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
2.60

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality

Xiang Li, Jin-Du Wang, Per Ola Kristensson, John J. Dudley
7 citations
Computers & Graphics
Interactive and Immersive Displays
2.60
article

Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality

Xiang Li, Jin-Du Wang, Per Ola Kristensson, John J. Dudley
article en
7 citations

Abstract

The theory of swarm control shows promise for controlling multiple objects, however, scalability is hindered by cost constraints, such as hardware and infrastructure. Virtual Reality (VR) can overcome these limitations, but research on swarm interaction in VR is limited. This paper introduces a novel swarm manipulation technique and compares it with two baseline techniques: Virtual Hand and Controller (ray-casting). We evaluated these techniques in a user study ( N = 12) in three tasks (selection, rotation, and resizing) across five conditions. Our results indicate that swarm manipulation yielded superior performance, with significantly faster speeds in most conditions across the three tasks. It notably reduced resizing size deviations but introduced a trade-off between speed and accuracy in the rotation task. Additionally, we conducted a follow-up user study ( N = 6) using swarm manipulation in two complex VR scenarios and obtained insights through semi-structured interviews, shedding light on optimized swarm control mechanisms and perceptual changes induced by this interaction paradigm. These results demonstrate the potential of the swarm manipulation technique to enhance the usability and user experience in VR compared to conventional manipulation techniques. In future studies, we aim to understand and improve swarm interaction via internal swarm particle cooperation. • We define swarm manipulation in VR and evaluate its usability and utility in two user studies. • Study 1 compares swarm manipulation to hand and controller techniques across five conditions. • Study 2 explores swarm manipulation in complex scenarios with detailed user feedback. • We analyze strengths and limitations of swarm manipulation in usability and workload. • We provide design insights for integrating swarm manipulation into VR applications.

Computers & GraphicsVol. 125
University of Cambridge (GB), Xi'an Jiaotong University (CN)
China Scholarship Council, Engineering and Physical Sciences Research Council
Openalex Percentile: Top 10%
Interactive and Immersive Displays
2.60
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.