A systemic survey of the Omniverse platform and its applications in data generation, simulation and metaverse

Nvidia’s Omniverse platform represents a paradigm shift in the realm of virtual environments and simulation technologies. This paper presents a comprehensive examination of the Omniverse platform, a transformative force in virtual environments and simulation technologies. We offer a detailed systematic survey of the Omniverse’s impact across various scientific fields, underscoring its role in fostering innovation and sculpting the technological future. Our focus includes the Omniverse Replicator for generating synthetic data to address data insufficiency, and the utilization of Isaac Sim with its Issac Gym and software development kit (SDK) for robotic simulations, alongside Drive Sim for autonomous vehicle emulation. We further investigate the Extended Reality (XR) suite for augmented and virtual realities, as well as the Audio2Face application, which translates audio inputs into animated facial expressions. A critical analysis of Omniverse’s technical architecture, user-accessible applications, and extensions are provided. We contrast existing surveys on the Omniverse with those on the metaverse, delineating their focus, applications, features, and constraints. The paper identifies potential domains where the Omniverse excels and explores its real-world application capabilities by discussing how existing research papers utilize the Omniverse platform. Finally, we discuss the challenges and hurdles facing the Omniverse’s broader adoption and implementation, mitigating the lack of surveys solely focusing on the Omniverse.

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Institutions

Publication Details

Journal
Frontiers in Computer Science
Published
2024-11-19
DOI
https://doi.org/10.3389/fcomp.2024.1423129
Citations
9
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.35
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article

A systemic survey of the Omniverse platform and its applications in data generation, simulation and metaverse

Imad Afyouni, Zaher Al Aghbari, Naveed Ahmed, Hamzah Dabool
9 citations
Frontiers in Computer Science
Virtual Reality Applications and Impacts
3.35
article

A systemic survey of the Omniverse platform and its applications in data generation, simulation and metaverse

Imad Afyouni, Zaher Al Aghbari, Naveed Ahmed, Hamzah Dabool
article en
9 citations

Abstract

Nvidia’s Omniverse platform represents a paradigm shift in the realm of virtual environments and simulation technologies. This paper presents a comprehensive examination of the Omniverse platform, a transformative force in virtual environments and simulation technologies. We offer a detailed systematic survey of the Omniverse’s impact across various scientific fields, underscoring its role in fostering innovation and sculpting the technological future. Our focus includes the Omniverse Replicator for generating synthetic data to address data insufficiency, and the utilization of Isaac Sim with its Issac Gym and software development kit (SDK) for robotic simulations, alongside Drive Sim for autonomous vehicle emulation. We further investigate the Extended Reality (XR) suite for augmented and virtual realities, as well as the Audio2Face application, which translates audio inputs into animated facial expressions. A critical analysis of Omniverse’s technical architecture, user-accessible applications, and extensions are provided. We contrast existing surveys on the Omniverse with those on the metaverse, delineating their focus, applications, features, and constraints. The paper identifies potential domains where the Omniverse excels and explores its real-world application capabilities by discussing how existing research papers utilize the Omniverse platform. Finally, we discuss the challenges and hurdles facing the Omniverse’s broader adoption and implementation, mitigating the lack of surveys solely focusing on the Omniverse.

Frontiers in Computer ScienceVol. 6
United Arab Emirates University (AE), University of Sharjah (AE)
Industry, innovation and infrastructure
Openalex Percentile: Top 7%
Virtual Reality Applications and Impacts
3.35
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