The Application and Influence of Interest-Driving in Digital Learning

Abstract: The rapid growth of digital learning platforms has reshaped traditional education by combining structured learning with entertainment--a concept commonly known as "edutainment." This study delves into the connection between intrinsic and extrinsic motivation and how they affect student engagement as it enters into the intricacies of interest-driven learning in digital settings. The important study emphasizes how crucial it is to cultivate intrinsic interest to sustain long-term academic achievement. The difficulty, though, is striking a balance between the gamified learning's attractive features and the systematic rigor essential to academic success. This paper conducts a critical analysis of the ways in which digital technologies, in particular gamification, might promote deep comprehension through real-world applications or increase dependency on rewards, therefore improving or impeding learning. It also discusses the negative aspects of online education, like a lack of community and social connection from traditional classrooms. The study concludes with a suggestion for a solution: interactive gamification based on continuous feedback, real-world simulations, and sustained commitment to maintain a productive balance between amusement and depth of learning.

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Publication Details

Journal
Lecture Notes in Education Psychology and Public Media
Published
2024-11-15
DOI
https://doi.org/10.54254/2753-7048/70/20241024
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The Application and Influence of Interest-Driving in Digital Learning

Shengtao Zhou
Lecture Notes in Education Psychology and Public Media
Educational Games and Gamification
article

The Application and Influence of Interest-Driving in Digital Learning

Shengtao Zhou
article en

Abstract

Abstract: The rapid growth of digital learning platforms has reshaped traditional education by combining structured learning with entertainment--a concept commonly known as "edutainment." This study delves into the connection between intrinsic and extrinsic motivation and how they affect student engagement as it enters into the intricacies of interest-driven learning in digital settings. The important study emphasizes how crucial it is to cultivate intrinsic interest to sustain long-term academic achievement. The difficulty, though, is striking a balance between the gamified learning's attractive features and the systematic rigor essential to academic success. This paper conducts a critical analysis of the ways in which digital technologies, in particular gamification, might promote deep comprehension through real-world applications or increase dependency on rewards, therefore improving or impeding learning. It also discusses the negative aspects of online education, like a lack of community and social connection from traditional classrooms. The study concludes with a suggestion for a solution: interactive gamification based on continuous feedback, real-world simulations, and sustained commitment to maintain a productive balance between amusement and depth of learning.

Lecture Notes in Education Psychology and Public MediaVol. 70(1)
Rutgers, The State University of New Jersey (US)
Openalex Percentile: Top 75%
Educational Games and Gamification
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