Virtual Healing: Application of Augmented Reality Games in Pet Loss Syndrome

Abstract: As pets gain increasing significance in family life, pet loss syndrome has emerged as a mental health concern that demands urgent attention. When their pets pass away, many pet owners physically and psychologically isolate themselves, which makes it challenging to process unpleasant feelings in a healthy way. The purpose of this study is to investigate and explore how augmented reality (AR) game design can help users cope with the psychological trauma and emotional challenges caused by pet deaths. This study utilized user research, prototype design, user testing, and comparative research to develop and evaluate the usability and healing effects of the AR game. The research results indicate that this AR game has unique advantages in interactivity, immersion, and personalized experience. It can effectively provide users with emotional support, death education, and life enlightenment, helping them deal with negative emotions and gradually accept the reality of losing their pets. This study not only provides a new perspective for the treatment of pet loss syndrome, but also opens up new directions for the application of virtual therapy in the field of mental health, emphasizing the potential of electronic therapy games in emotional healing.

Authors

Institutions

Publication Details

Journal
Communications in Humanities Research
Published
2024-11-15
DOI
https://doi.org/10.54254/2753-7064/49/20240195
Citations
1
Primary Topic
Child Therapy and Development
Type
article
Field-Weighted Citation Impact
0.64
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Virtual Healing: Application of Augmented Reality Games in Pet Loss Syndrome

Ming Zhao
1 citations
Communications in Humanities Research
Child Therapy and Development
0.64
article

Virtual Healing: Application of Augmented Reality Games in Pet Loss Syndrome

Ming Zhao
article en
1 citations

Abstract

Abstract: As pets gain increasing significance in family life, pet loss syndrome has emerged as a mental health concern that demands urgent attention. When their pets pass away, many pet owners physically and psychologically isolate themselves, which makes it challenging to process unpleasant feelings in a healthy way. The purpose of this study is to investigate and explore how augmented reality (AR) game design can help users cope with the psychological trauma and emotional challenges caused by pet deaths. This study utilized user research, prototype design, user testing, and comparative research to develop and evaluate the usability and healing effects of the AR game. The research results indicate that this AR game has unique advantages in interactivity, immersion, and personalized experience. It can effectively provide users with emotional support, death education, and life enlightenment, helping them deal with negative emotions and gradually accept the reality of losing their pets. This study not only provides a new perspective for the treatment of pet loss syndrome, but also opens up new directions for the application of virtual therapy in the field of mental health, emphasizing the potential of electronic therapy games in emotional healing.

Communications in Humanities ResearchVol. 49(1)
Sun Yat-sen University (CN)
Quality Education
Openalex Percentile: Top 26%
Child Therapy and Development
0.64
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Virtual Healing: Application of Augmented Reality Games in Pet Loss Syndrome — Ming Zhao · Communications in Humanities Research (2024) | TGRS Research Map | TGRS