Universally Designed Virtual Reality: Creating Inclusive and Immersive Learning Experiences with ‘VRinDanger’

This paper presents the design and implementation of VRinDanger, a universally designed (UD) educational virtual reality (VR) application aimed at providing an inclusive and immersive learning experience focused on the world's deadliest animals. A mixed-methods study involving participants with diverse ages, skills, and abilities was conducted to evaluate the application's accessibility, usability, user experience, and educational effectiveness in terms of learning outcomes. The findings demonstrate that integrating UD principles into VR design significantly improves accessibility, enhances user satisfaction, and promotes engagement and retention of educational content for diverse audiences. Furthermore, the study highlights the need for cost-effective, cross-platform VR solutions and the development of VR-specific accessibility guidelines. These insights contribute to the advancement of inclusive VR design and its broader application in educational technology.

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Publication Details

Journal
Studies in health technology and informatics
Published
2024-11-18
DOI
https://doi.org/10.3233/shti241042
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.19
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article

Universally Designed Virtual Reality: Creating Inclusive and Immersive Learning Experiences with ‘VRinDanger’

Attila Bekkvik Szentirmai
1 citations
Studies in health technology and informatics
Virtual Reality Applications and Impacts
1.19
article

Universally Designed Virtual Reality: Creating Inclusive and Immersive Learning Experiences with ‘VRinDanger’

Attila Bekkvik Szentirmai
article en
1 citations

Abstract

This paper presents the design and implementation of VRinDanger, a universally designed (UD) educational virtual reality (VR) application aimed at providing an inclusive and immersive learning experience focused on the world's deadliest animals. A mixed-methods study involving participants with diverse ages, skills, and abilities was conducted to evaluate the application's accessibility, usability, user experience, and educational effectiveness in terms of learning outcomes. The findings demonstrate that integrating UD principles into VR design significantly improves accessibility, enhances user satisfaction, and promotes engagement and retention of educational content for diverse audiences. Furthermore, the study highlights the need for cost-effective, cross-platform VR solutions and the development of VR-specific accessibility guidelines. These insights contribute to the advancement of inclusive VR design and its broader application in educational technology.

Studies in health technology and informaticsVol. 320
Norwegian University of Science and Technology (NO)
Quality Education
Openalex Percentile: Top 19%
Virtual Reality Applications and Impacts
1.19
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