Game Pathfinding System Design based on A-Star Pathfinding Algorithm

Abstract. Pathfinding systems are used in many applications today, including navigation systems, autonomous driving systems, and games. The core part of the pathfinding system is the pathfinding algorithm, A Star pathfinding algorithm is a kind of efficient pathfinding algorithm, which is especially suitable for the design of game pathfinding. In this paper, based on the A Star algorithm, Godot game engine and C Sharp language are used to write a pathfinding program. After comparing different pathfinding methods and the estimated function, the A Star algorithm is improved according to the needs of the actual game pathfinding system, so that the pathfinding program can avoid crossing the obstacles through the diagonal by searching the surrounding obstacles and excluding unavailable nodes, and find a shorter path by using the Euclidean distance estimated function. The program applies the improved A Star algorithm in practice, and finally can complete the basic pathfinding needed in the game, which is practical for the design of the game's pathfinding system.

Authors

Institutions

Publication Details

Journal
Applied and Computational Engineering
Published
2024-11-15
DOI
https://doi.org/10.54254/2755-2721/94/2024melb0067
Primary Topic
Video Analysis and Summarization
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Game Pathfinding System Design based on A-Star Pathfinding Algorithm

Honghao Bai
Applied and Computational Engineering
Video Analysis and Summarization
article

Game Pathfinding System Design based on A-Star Pathfinding Algorithm

Honghao Bai
article en

Abstract

Abstract. Pathfinding systems are used in many applications today, including navigation systems, autonomous driving systems, and games. The core part of the pathfinding system is the pathfinding algorithm, A Star pathfinding algorithm is a kind of efficient pathfinding algorithm, which is especially suitable for the design of game pathfinding. In this paper, based on the A Star algorithm, Godot game engine and C Sharp language are used to write a pathfinding program. After comparing different pathfinding methods and the estimated function, the A Star algorithm is improved according to the needs of the actual game pathfinding system, so that the pathfinding program can avoid crossing the obstacles through the diagonal by searching the surrounding obstacles and excluding unavailable nodes, and find a shorter path by using the Euclidean distance estimated function. The program applies the improved A Star algorithm in practice, and finally can complete the basic pathfinding needed in the game, which is practical for the design of the game's pathfinding system.

Applied and Computational EngineeringVol. 94(1)
Huazhong University of Science and Technology (CN)
Openalex Percentile: Top 80%
Video Analysis and Summarization
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Game Pathfinding System Design based on A-Star Pathfinding Algorithm — Honghao Bai · Applied and Computational Engineering (2024) | TGRS Research Map | TGRS