Electronic Game Based Learning: An Interactive Tool to Enhance Students’ Performance in General Mathematics

This paper aims to determine the performance of Grade 11 TVL students in General Mathematics through the use of Electronic Game Based Learning as an interactive tool. The researcher hopes to delineate the ways on how to bridge the learning gaps experienced by the TVL students and General Mathematics. Using the descriptive method of research with the questionnaire as the main tool in gathering the data, it is thought to be the most suitable for the purpose of showing evidence concerning the existing current condition by describing the responses of the subject under the study. The result reveals that TVL students found Functions and their graphs as the most difficult component of the learning competencies in General Mathematics. The result suggests that effective implementation of the Game Based Learning will enhance the performance of Grade 11 students in the different learning competencies in General Mathematics. Furthermore, the research serves as a reflective reference among SHS teachers to constantly re-evaluate and assess the performance of the TVL students in General Mathematics.

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Publication Details

Journal
Instabright International Journal of Multidisciplinary Research
Published
2024-11-15
DOI
https://doi.org/10.52877/instabright.05.02.0231
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
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article

Electronic Game Based Learning: An Interactive Tool to Enhance Students’ Performance in General Mathematics

Marites H. Lalogo
Instabright International Journal of Multidisciplinary Research
Mathematics Education and Pedagogy
article

Electronic Game Based Learning: An Interactive Tool to Enhance Students’ Performance in General Mathematics

Marites H. Lalogo
article en

Abstract

This paper aims to determine the performance of Grade 11 TVL students in General Mathematics through the use of Electronic Game Based Learning as an interactive tool. The researcher hopes to delineate the ways on how to bridge the learning gaps experienced by the TVL students and General Mathematics. Using the descriptive method of research with the questionnaire as the main tool in gathering the data, it is thought to be the most suitable for the purpose of showing evidence concerning the existing current condition by describing the responses of the subject under the study. The result reveals that TVL students found Functions and their graphs as the most difficult component of the learning competencies in General Mathematics. The result suggests that effective implementation of the Game Based Learning will enhance the performance of Grade 11 students in the different learning competencies in General Mathematics. Furthermore, the research serves as a reflective reference among SHS teachers to constantly re-evaluate and assess the performance of the TVL students in General Mathematics.

Instabright International Journal of Multidisciplinary ResearchVol. 5(2)
University of Cuenca (EC)
Quality Education
Openalex Percentile: Top 66%
Mathematics Education and Pedagogy
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Electronic Game Based Learning: An Interactive Tool to Enhance Students’ Performance in General Mathematics — Marites H. Lalogo · Instabright International Journal of Multidisciplinary Research (2024) | TGRS Research Map | TGRS