Abstraction and Path Computation for Video Game Path Finding with Changing Maps

Efficient grid-based path finding is important in video games especially for larger maps and when moving many agents. Algorithms based on abstraction have an order of magnitude faster search time performance than A* at the cost of a small amount of memory and increased suboptimality. Some approaches also compute and store paths to improve search performance. This paper evaluates new and existing algorithm variants for abstraction and path computation and investigates their performance for video game path finding with map changes. The results show that abstraction has significant advantages over A* and can be implemented efficiently for changing maps. Computing, storing, and reusing paths also has benefits especially when several searches can be performed before the map changes.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Published
2024-11-15
DOI
https://doi.org/10.1609/aiide.v20i1.31882
Primary Topic
Video Analysis and Summarization
Type
article
Field-Weighted Citation Impact
0.00

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article

Abstraction and Path Computation for Video Game Path Finding with Changing Maps

Ramon Lawrence, Vadim Bulitko, Teresa Saller
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Video Analysis and Summarization
article

Abstraction and Path Computation for Video Game Path Finding with Changing Maps

Ramon Lawrence, Vadim Bulitko, Teresa Saller
article en

Abstract

Efficient grid-based path finding is important in video games especially for larger maps and when moving many agents. Algorithms based on abstraction have an order of magnitude faster search time performance than A* at the cost of a small amount of memory and increased suboptimality. Some approaches also compute and store paths to improve search performance. This paper evaluates new and existing algorithm variants for abstraction and path computation and investigates their performance for video game path finding with map changes. The results show that abstraction has significant advantages over A* and can be implemented efficiently for changing maps. Computing, storing, and reusing paths also has benefits especially when several searches can be performed before the map changes.

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentVol. 20(1)
University of British Columbia (CA), University of Alberta (CA)
Natural Sciences and Engineering Research Council of Canada
Openalex Percentile: Top 80%
Video Analysis and Summarization
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Abstraction and Path Computation for Video Game Path Finding with Changing Maps — Ramon Lawrence, Vadim Bulitko, et al. · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2024) | TGRS Research Map | TGRS