Guided Game Level Repair via Explainable AI

Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels by enforcing hard constraints during the post-processing step. However, as levels increase in size, these constraint-based repairs become increasingly slow. This paper proposes using explainability methods to identify specific regions of a level that contribute to its unsolvability. By assigning higher weights to these regions, constraint-based solvers can prioritize these problematic areas, enabling more efficient repairs. Our results, tested across three games, demonstrate that this approach can help to repair procedurally generated levels faster.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Published
2024-11-15
DOI
https://doi.org/10.1609/aiide.v20i1.31874
Citations
2
Primary Topic
Sports Analytics and Performance
Type
article
Field-Weighted Citation Impact
2.26
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article

Guided Game Level Repair via Explainable AI

Seth Cooper, Mahsa Bazzaz
2 citations
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Sports Analytics and Performance
2.26
article

Guided Game Level Repair via Explainable AI

Seth Cooper, Mahsa Bazzaz
article en
2 citations

Abstract

Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels by enforcing hard constraints during the post-processing step. However, as levels increase in size, these constraint-based repairs become increasingly slow. This paper proposes using explainability methods to identify specific regions of a level that contribute to its unsolvability. By assigning higher weights to these regions, constraint-based solvers can prioritize these problematic areas, enabling more efficient repairs. Our results, tested across three games, demonstrate that this approach can help to repair procedurally generated levels faster.

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentVol. 20(1)
Universidad del Noreste (MX)
Openalex Percentile: Top 8%
Sports Analytics and Performance
2.26
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Guided Game Level Repair via Explainable AI — Seth Cooper, Mahsa Bazzaz · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2024) | TGRS Research Map | TGRS