Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game designers. While recent advances in deep learning approaches in PCG have enabled researchers and practitioners to create more sophisticated content, it is the arrival of Large Language Models (LLMs) that truly disrupted the trajectory of PCG advancement. This survey explores the differences between various algorithms used for PCG, including search-based methods, machine learning-based methods, other frequently used methods (e.g., noise functions), and the newcomer, LLMs. We also provide a detailed discussion on combined methods. Furthermore, we compare these methods based on the type of content they generate and the publication dates of their respective papers. Finally, we identify gaps in the existing academic work and suggest possible directions for future research.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Published
2024-11-15
DOI
https://doi.org/10.1609/aiide.v20i1.31877
Citations
17
Primary Topic
Natural Language Processing Techniques
Type
article
Field-Weighted Citation Impact
5.91
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article

Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration

Mohammad Reza Maleki, Rui Zhao
17 citations
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Natural Language Processing Techniques
5.91
article

Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration

Mohammad Reza Maleki, Rui Zhao
article en
17 citations

Abstract

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game designers. While recent advances in deep learning approaches in PCG have enabled researchers and practitioners to create more sophisticated content, it is the arrival of Large Language Models (LLMs) that truly disrupted the trajectory of PCG advancement. This survey explores the differences between various algorithms used for PCG, including search-based methods, machine learning-based methods, other frequently used methods (e.g., noise functions), and the newcomer, LLMs. We also provide a detailed discussion on combined methods. Furthermore, we compare these methods based on the type of content they generate and the publication dates of their respective papers. Finally, we identify gaps in the existing academic work and suggest possible directions for future research.

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentVol. 20(1)
University of Calgary (CA)
Industry, innovation and infrastructure
Openalex Percentile: Top 3%
Natural Language Processing Techniques
5.91
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Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration — Mohammad Reza Maleki, Rui Zhao · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2024) | TGRS Research Map | TGRS