Enhancing Engagement in Learning Management Systems using Gamification Framework

The rapidly evolving landscape of higher education demands innovative approaches to engage learners effectively within Learning Management Systems (LMS). This article presents a conceptual framework of gamification explicitly designed for higher education to enhance learner engagement within LMS platforms. Drawing inspiration from game design elements, principles, and motivational theory support, the framework strategically integrates points, badges, and leaderboards to create an interactive and motivating learning environment. The primary objective is to leverage intrinsic motivation, fostering active participation and a deeper understanding of course material. By implementing this framework, higher education institutions can enhance the educational experience for learners, improve retention rates, and cultivate a passion for lifelong learning. This article discusses the gamification framework's theoretical foundation, practical implementation, and potential benefits. It provides insights for educators and administrators seeking to transform their LMS into engaging and effective learning environments in higher education.

Authors

Publication Details

Journal
The International journal of Multimedia & Its Applications
Published
2024-10-28
DOI
https://doi.org/10.5121/ijma.2024.16502
Citations
4
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
8.38

Funders

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article

Enhancing Engagement in Learning Management Systems using Gamification Framework

Maizan Mat Amin, Syadiah Nor Wan Shamsuddin, Wan Mohd Amir Fazamin Wan Hamzah
4 citations
The International journal of Multimedia & Its Applications
Technology-Enhanced Education Studies
8.38
article

Enhancing Engagement in Learning Management Systems using Gamification Framework

Maizan Mat Amin, Syadiah Nor Wan Shamsuddin, Wan Mohd Amir Fazamin Wan Hamzah
article en
4 citations

Abstract

The rapidly evolving landscape of higher education demands innovative approaches to engage learners effectively within Learning Management Systems (LMS). This article presents a conceptual framework of gamification explicitly designed for higher education to enhance learner engagement within LMS platforms. Drawing inspiration from game design elements, principles, and motivational theory support, the framework strategically integrates points, badges, and leaderboards to create an interactive and motivating learning environment. The primary objective is to leverage intrinsic motivation, fostering active participation and a deeper understanding of course material. By implementing this framework, higher education institutions can enhance the educational experience for learners, improve retention rates, and cultivate a passion for lifelong learning. This article discusses the gamification framework's theoretical foundation, practical implementation, and potential benefits. It provides insights for educators and administrators seeking to transform their LMS into engaging and effective learning environments in higher education.

The International journal of Multimedia & Its ApplicationsVol. 16(5)
Universiti Sultan Zainal Abidin, Center for Research Excellence and Incubation Management, Universiti Sultan Zainal Abidin
Openalex Percentile: Top 2%
Technology-Enhanced Education Studies
8.38
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Enhancing Engagement in Learning Management Systems using Gamification Framework — Maizan Mat Amin, Syadiah Nor Wan Shamsuddin, et al. · The International journal of Multimedia & Its Applications (2024) | TGRS Research Map | TGRS