Assessing visual performance during intense luminance changes in virtual reality

<h2>Abstract</h2> During indoor-outdoor transitions humans encounter luminance changes beyond the functional range of the photoreceptors, leaving the individual at risk of overlooking harmful low-contrast objects until adaptation processes re-enable optimal vision. To study human visual performance during intense luminance changes, we propose a virtual reality based simulation platform. After linearization of the headset's luminance output, detection times were recorded for ten participants. The small (FWHM = 0.6°) low-contrast stimuli appeared randomly in one of four corners (±10°) after luminance changes of three magnitudes within 1 or 3 s. Significantly decreased detection times were observed for the conditions with simulated self-tinting lenses compared to lenses with fixed transmission rates after luminance decreases. In cases of luminance increases all detection times were similar. In conclusion, the proposed virtual reality simulation platform allows for studying vision during or after steep luminance changes and helps to design technical aids like self-tinting lenses.

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Publication Details

Journal
Heliyon
Published
2024-11-01
DOI
https://doi.org/10.1016/j.heliyon.2024.e40349
Citations
1
Primary Topic
Visual perception and processing mechanisms
Type
article
Field-Weighted Citation Impact
0.34

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article

Assessing visual performance during intense luminance changes in virtual reality

Niklas Domdei, Alexander Neugebauer, Brian Hecox, Siegfried Wahl et al.
1 citations
Heliyon
Visual perception and processing mechanisms
0.34
article

Assessing visual performance during intense luminance changes in virtual reality

Niklas Domdei, Alexander Neugebauer, Brian Hecox, Siegfried Wahl, Yannick Sauer
article en
1 citations

Abstract

<h2>Abstract</h2> During indoor-outdoor transitions humans encounter luminance changes beyond the functional range of the photoreceptors, leaving the individual at risk of overlooking harmful low-contrast objects until adaptation processes re-enable optimal vision. To study human visual performance during intense luminance changes, we propose a virtual reality based simulation platform. After linearization of the headset's luminance output, detection times were recorded for ten participants. The small (FWHM = 0.6°) low-contrast stimuli appeared randomly in one of four corners (±10°) after luminance changes of three magnitudes within 1 or 3 s. Significantly decreased detection times were observed for the conditions with simulated self-tinting lenses compared to lenses with fixed transmission rates after luminance decreases. In cases of luminance increases all detection times were similar. In conclusion, the proposed virtual reality simulation platform allows for studying vision during or after steep luminance changes and helps to design technical aids like self-tinting lenses.

HeliyonVol. 10(22)
Carl Zeiss (Germany) (DE), European Meteorological Society (DE), University of Tübingen (DE)
Deutsche Forschungsgemeinschaft, Eberhard Karls Universität Tübingen
Openalex Percentile: Top 39%
Visual perception and processing mechanisms
0.34
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Assessing visual performance during intense luminance changes in virtual reality — Niklas Domdei, Alexander Neugebauer, et al. · Heliyon (2024) | TGRS Research Map | TGRS