Shape‐Conditioned Human Motion Diffusion Model with Mesh Representation

Abstract Human motion generation is a key task in computer graphics. While various conditioning signals such as text, action class, or audio have been used to harness the generation process, most existing methods neglect the case where a specific body is desired to perform the motion. Additionally, they rely on skeleton‐based pose representations, necessitating additional steps to produce renderable meshes of the intended body shape. Given that human motion involves a complex interplay of bones, joints, and muscles, focusing solely on the skeleton during generation neglects the rich information carried by muscles and soft tissues, as well as their influence on movement, ultimately limiting the variability and precision of the generated motions. In this paper, we introduce Shape‐conditioned Motion Diffusion model (SMD), which enables the generation of human motion directly in the form of a mesh sequence, conditioned on both a text prompt and a body mesh. To fully exploit the mesh representation while minimizing resource costs, we employ spectral representation using the graph Laplacian to encode body meshes into the learning process. Unlike retargeting methods, our model does not require source motion data and generates a variety of desired semantic motions that is inherently tailored to the given identity shape. Extensive experimental evaluations show that the SMD model not only maintains the body shape consistently with the conditioning input across motion frames but also achieves competitive performance in text‐to‐motion and action‐to‐motion tasks compared to state‐of‐the‐art methods.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-17
DOI
https://doi.org/10.1111/cgf.70065
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00

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article

Shape‐Conditioned Human Motion Diffusion Model with Mesh Representation

Kebing Xue, Guoliang Luo, Cedric Bobenrieth, Hyewon Seo
Computer Graphics Forum
3D Shape Modeling and Analysis
article

Shape‐Conditioned Human Motion Diffusion Model with Mesh Representation

Kebing Xue, Guoliang Luo, Cedric Bobenrieth, Hyewon Seo
article en

Abstract

Abstract Human motion generation is a key task in computer graphics. While various conditioning signals such as text, action class, or audio have been used to harness the generation process, most existing methods neglect the case where a specific body is desired to perform the motion. Additionally, they rely on skeleton‐based pose representations, necessitating additional steps to produce renderable meshes of the intended body shape. Given that human motion involves a complex interplay of bones, joints, and muscles, focusing solely on the skeleton during generation neglects the rich information carried by muscles and soft tissues, as well as their influence on movement, ultimately limiting the variability and precision of the generated motions. In this paper, we introduce Shape‐conditioned Motion Diffusion model (SMD), which enables the generation of human motion directly in the form of a mesh sequence, conditioned on both a text prompt and a body mesh. To fully exploit the mesh representation while minimizing resource costs, we employ spectral representation using the graph Laplacian to encode body meshes into the learning process. Unlike retargeting methods, our model does not require source motion data and generates a variety of desired semantic motions that is inherently tailored to the given identity shape. Extensive experimental evaluations show that the SMD model not only maintains the body shape consistently with the conditioning input across motion frames but also achieves competitive performance in text‐to‐motion and action‐to‐motion tasks compared to state‐of‐the‐art methods.

Computer Graphics ForumVol. 44(2)
East China Jiaotong University (CN), Institut Catholique d'Arts et Métiers (FR), Laboratoire des Sciences de l'Ingénieur, de l'Informatique et de l'Imagerie (FR), Université de Strasbourg (FR)
National Natural Science Foundation of China, Electronics and Telecommunications Research Institute
Openalex Percentile: Top 100%
3D Shape Modeling and Analysis
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