Designing UI and UX Design in GenApp Application Using Design Thinking Method

This research aims to create an ARBook learning application design for high school students on genetic material. Today's growing technology has affected various fields, one of which is education. Generation Z is a generation that understands and is literate in technology. High school students born in Generation Z have characteristics that tend to like technology, are smart, open, and like to express themselves. To attract students' interest in learning, there needs to be media used by utilizing technology. It is necessary to understand the characteristics of students when making learning media design. The method used in this research is the design thinking method, which has five stages: emphasize, define, ideate, prototype, and test. This research produces an ARBook GenApp application design that suits the characteristics of Generation Z students. The test results from the student response trial obtained good results of 89.17%, which were included in the very feasible criteria.

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Publication Details

Journal
IJOEM Indonesian Journal of E-learning and Multimedia
Published
2024-10-31
DOI
https://doi.org/10.58723/ijoem.v3i3.296
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Designing UI and UX Design in GenApp Application Using Design Thinking Method

Ayung Candra Padmasari, Rifda Falsa Salsabila
IJOEM Indonesian Journal of E-learning and Multimedia
Edcuational Technology Systems
article

Designing UI and UX Design in GenApp Application Using Design Thinking Method

Ayung Candra Padmasari, Rifda Falsa Salsabila
article en

Abstract

This research aims to create an ARBook learning application design for high school students on genetic material. Today's growing technology has affected various fields, one of which is education. Generation Z is a generation that understands and is literate in technology. High school students born in Generation Z have characteristics that tend to like technology, are smart, open, and like to express themselves. To attract students' interest in learning, there needs to be media used by utilizing technology. It is necessary to understand the characteristics of students when making learning media design. The method used in this research is the design thinking method, which has five stages: emphasize, define, ideate, prototype, and test. This research produces an ARBook GenApp application design that suits the characteristics of Generation Z students. The test results from the student response trial obtained good results of 89.17%, which were included in the very feasible criteria.

IJOEM Indonesian Journal of E-learning and MultimediaVol. 3(3)
Indonesia University of Education (ID)
Quality Education
Openalex Percentile: Top 82%
Edcuational Technology Systems
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