Virtual Reality Gaming in Occupational Rehabilitation - User Experiences and Perceptions
The study results indicated that a gamified VR activity in occupational rehabilitation may be a new and powerful experience, substantially different from other rehabilitation modalities. VR training can facilitate a here-and-now feeling distracted from the outside world. More knowledge is needed on possible synergies between VR and other components of occupational rehabilitation and on how it may influence return to work for individuals on long-term sick leave.
Authors
- Anita Dyb Linge (ORCID: https://orcid.org/0000-0001-5638-5497)
- Irene Øyeflaten (ORCID: https://orcid.org/0000-0003-4356-5469)
- Randi Jepsen (ORCID: https://orcid.org/0000-0003-0934-9850)
- Thomas Johansen (ORCID: https://orcid.org/0000-0003-2128-1967)
- Chris Jensen
- Tarjei Urup Helle
- Anniken Hjellbakk Hole
Institutions
- Air University (US)
- Volda University College (NO)
- Region Zealand (DK)
- Norges Røde Kors (NO)
- Zealand University Hospital (DK)
- Telemark Research Institute (NO)
- Barnes Hospital (GB)
- Centre Muraz (BF)
Publication Details
- Journal
- Journal of Multidisciplinary Healthcare
- Published
- 2024-11-01
- DOI
- https://doi.org/10.2147/jmdh.s478052
- Citations
- 1
- Primary Topic
- Stroke Rehabilitation and Recovery
- Type
- article
- Field-Weighted Citation Impact
- 0.25
Funders
- Helse Sør-Øst RHF