Supported Influence Mapping for Mobile Robot Pathfinding in Dynamic Indoor Environments
Pathfinding is the process of finding the lowest cost route between a pair of points in space. The aforementioned cost can be based on time, distance, the number of required turns, and other individual or complex criteria. Pathfinding in dynamic environments is a complex issue, which has a long history of academic interest. An environment is considered dynamic when its topology may change in real time, often due to human interference. Influence mapping is a solution originating from the field of video games, which was previously used to solve similar problems in virtual environments, but achieved mixed results in real-life scenarios. The purpose of this study was to find whether the algorithm could be used in real indoor environments when combined with information collected by remote sensors.
Authors
- Dominik Ożóg (ORCID: https://orcid.org/0000-0002-5213-9667)
- Wojciech Łabuński (ORCID: https://orcid.org/0000-0003-3105-1727)
- Paweł Stawarz (ORCID: https://orcid.org/0000-0001-6124-0452)
Institutions
- Rzeszów University of Technology (PL)
Publication Details
- Journal
- Sensors
- Published
- 2024-11-13
- DOI
- https://doi.org/10.3390/s24227240
- Primary Topic
- Robotic Path Planning Algorithms
- Type
- article
- Field-Weighted Citation Impact
- 0.00