Involvement of interactive educational platforms in the training of graphic design students using the Figma platform as an example

The goal is to provide a rationale for choosing the optimal prototyping and UI/UX design software for teaching design students. The purpose of writing this paper is to determine the optimal tools for teaching UI/UX design students through interactive educational platforms. The research uses the methods of cross-multiple-iteration expert ranking, personal ranking of students, and comparative cross-analysis of the results of expert and user ranking. The ranking results confirmed the choice of tools such as Figma, Adobe XD, InVision, Sketch, and Marvel. The users’ conclusions agree with the experts’ evaluations. Still, the analysis revealed a significant difference in approaches: the gap in user evaluations is 84.6% versus 32.0% for experts, indicating the influence of user empathy and the importance of UI/UX in product perception. Figma was selected as a tool for prototyping and UI/UX design with a median rating of 57.2%, justifying its use in interactive educational programs for future designers, contributing to the development of skilled digital production specialists. Further research is focused on developing detailed educational courses for design students, as well as studying the empathic component of experience for creating ergonomic interfaces.

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Publication Details

Journal
International Journal of Education and Information Technologies
Published
2024-11-13
DOI
https://doi.org/10.46300/9109.2024.18.12
Citations
1
Primary Topic
Innovative Educational Technologies
Type
article
Field-Weighted Citation Impact
0.78
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article

Involvement of interactive educational platforms in the training of graphic design students using the Figma platform as an example

Svitlana Borysova, Олена Спасскова, Viacheslav Borysov, Svitlana Kochergina et al.
1 citations
International Journal of Education and Information Technologies
Innovative Educational Technologies
0.78
article

Involvement of interactive educational platforms in the training of graphic design students using the Figma platform as an example

Svitlana Borysova, Олена Спасскова, Viacheslav Borysov, Svitlana Kochergina, Nataliia Kushnarova
article en
1 citations

Abstract

The goal is to provide a rationale for choosing the optimal prototyping and UI/UX design software for teaching design students. The purpose of writing this paper is to determine the optimal tools for teaching UI/UX design students through interactive educational platforms. The research uses the methods of cross-multiple-iteration expert ranking, personal ranking of students, and comparative cross-analysis of the results of expert and user ranking. The ranking results confirmed the choice of tools such as Figma, Adobe XD, InVision, Sketch, and Marvel. The users’ conclusions agree with the experts’ evaluations. Still, the analysis revealed a significant difference in approaches: the gap in user evaluations is 84.6% versus 32.0% for experts, indicating the influence of user empathy and the importance of UI/UX in product perception. Figma was selected as a tool for prototyping and UI/UX design with a median rating of 57.2%, justifying its use in interactive educational programs for future designers, contributing to the development of skilled digital production specialists. Further research is focused on developing detailed educational courses for design students, as well as studying the empathic component of experience for creating ergonomic interfaces.

International Journal of Education and Information TechnologiesVol. 18
University of Luhansk (UA), State institution "South Ukrainian National Pedagogical University named after K. D. Ushynsky" (UA), T.H. Shevchenko National University "Chernihiv Colehium" (UA), Technical University "Metinvest Polytechnic" LLC
Industry, innovation and infrastructure
Openalex Percentile: Top 19%
Innovative Educational Technologies
0.78
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