Gameplay 2.0: Toward a New Theory

The aim of this article is to present an updated version of our previous theory of gameplay. “Gameplay” is a term often used without a clear definition or consistent application. In this article, we propose categorizing gameplay into three distinct yet interconnected layers: the first emphasizing temporality, the second highlighting spatiality, and the third pinpointing emotion as anchor point. Our model and understanding are influenced by the philosophy of phenomenology, particularly Husserl's objective examination of the first-person perspective in perceptual experience—a commendable approach for blending formalism with real-time experience without resorting to subjectivism or psychologism. We offer an analytical and methodological framework for understanding gameplay, relying on micro-tensions to elucidate gameplay as a structural entity as well as an experiential phenomenon. As we shall demonstrate, micro-tensions are present within each of the three layers, paving the way for the entirety of gameplay—referred to by gamers as “great gameplay.”

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Publication Details

Journal
Games and Culture
Published
2024-11-13
DOI
https://doi.org/10.1177/15554120241295926
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13
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article

Gameplay 2.0: Toward a New Theory

Bo Kampmann Walther, Lasse Juel Larsen
1 citations
Games and Culture
Digital Games and Media
1.13
article

Gameplay 2.0: Toward a New Theory

Bo Kampmann Walther, Lasse Juel Larsen
article en
1 citations

Abstract

The aim of this article is to present an updated version of our previous theory of gameplay. “Gameplay” is a term often used without a clear definition or consistent application. In this article, we propose categorizing gameplay into three distinct yet interconnected layers: the first emphasizing temporality, the second highlighting spatiality, and the third pinpointing emotion as anchor point. Our model and understanding are influenced by the philosophy of phenomenology, particularly Husserl's objective examination of the first-person perspective in perceptual experience—a commendable approach for blending formalism with real-time experience without resorting to subjectivism or psychologism. We offer an analytical and methodological framework for understanding gameplay, relying on micro-tensions to elucidate gameplay as a structural entity as well as an experiential phenomenon. As we shall demonstrate, micro-tensions are present within each of the three layers, paving the way for the entirety of gameplay—referred to by gamers as “great gameplay.”

Games and Culture
University of Southern Denmark (DK)
Openalex Percentile: Top 15%
Digital Games and Media
1.13
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Gameplay 2.0: Toward a New Theory — Bo Kampmann Walther, Lasse Juel Larsen · Games and Culture (2024) | TGRS Research Map | TGRS