Embodied learning of science concepts through augmented reality technology

Abstract Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to assess the role of embodied cognition in science learning through AR technology, analyze its impact on collaborative, inquiry-based learning in primary science, and understand students' perceptions of its influence on their engagement and comprehension in collaborative science tasks. Data collection methods for this study included three focus group interviews and five video observations involving ten grade 5 students, totaling 23 participants, in a primary science classroom. The analysis utilized content, thematic, and multimodal frameworks to evaluate student interactions. The findings indicated that the use of AR significantly enhanced the students' learning experiences. Students' comprehension of complex scientific concepts improved through active engagement with 3D models using the AR application. The AR app's 3D virtual shapes encouraged students to move around more during lessons, likely because these shapes were engaging and offered various perspectives. The use of embodied learning was enhanced with the support of AR technology, as students were constantly in motion around the table, using their fingers to manipulate objects and explore 3D forms from different angles.

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Institutions

Publication Details

Journal
Education and Information Technologies
Published
2024-11-13
DOI
https://doi.org/10.1007/s10639-024-13120-0
Citations
20
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
4.98

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article

Embodied learning of science concepts through augmented reality technology

Nasser Mansour, Ceren Yağmur Aras, Judith Kleine Staarman, Sarah Bader Alotaibi
20 citations
Education and Information Technologies
Augmented Reality Applications
4.98
article

Embodied learning of science concepts through augmented reality technology

Nasser Mansour, Ceren Yağmur Aras, Judith Kleine Staarman, Sarah Bader Alotaibi
article en
20 citations

Abstract

Abstract Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to assess the role of embodied cognition in science learning through AR technology, analyze its impact on collaborative, inquiry-based learning in primary science, and understand students' perceptions of its influence on their engagement and comprehension in collaborative science tasks. Data collection methods for this study included three focus group interviews and five video observations involving ten grade 5 students, totaling 23 participants, in a primary science classroom. The analysis utilized content, thematic, and multimodal frameworks to evaluate student interactions. The findings indicated that the use of AR significantly enhanced the students' learning experiences. Students' comprehension of complex scientific concepts improved through active engagement with 3D models using the AR application. The AR app's 3D virtual shapes encouraged students to move around more during lessons, likely because these shapes were engaging and offered various perspectives. The use of embodied learning was enhanced with the support of AR technology, as students were constantly in motion around the table, using their fingers to manipulate objects and explore 3D forms from different angles.

Education and Information TechnologiesVol. 30(6)
Princess Nourah bint Abdulrahman University (SA), University of Exeter (GB), Mi̇lli̇ Eği̇ti̇m Bakanliği (TR), Qatar University (QA)
Qatar University, Princess Nourah Bint Abdulrahman University, Qatar National Library
Quality Education
Openalex Percentile: Top 4%
Augmented Reality Applications
4.98
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