Towards Evaluating a Procedural Content Orchestrator Gameplay Data to Differentiate User Profiles

We tested a procedural content orchestration algorithm against 15 anonymous users, against 12 different dungeons, played 119 times in total. We used questionnaires to collect data regarding player profiles, and gameplay data to analyze if could identify profiles using them only. Using PCA and clustering techniques, we were able to identify the most important attributes one may collect from gameplay data to analyze and differentiate play-styles. We also identified that the dungeon's characteristics have a heavy influence on analyzing profiles through gameplay, and a more controlled environment may be needed to identify player profiles. More data and further analysis are needed to extract player profiles from gameplay data, but preliminary results show promise.

Authors

Institutions

Publication Details

Published
2024-10-07
DOI
https://doi.org/10.5753/wiplay.2024.245483
Citations
1
Primary Topic
Video Analysis and Summarization
Type
article
Field-Weighted Citation Impact
0.25
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Towards Evaluating a Procedural Content Orchestrator Gameplay Data to Differentiate User Profiles

Cláudio Fabiano Motta Toledo, Leonardo Tórtoro Pereira, Tyago Yuji Teoi
1 citations
Video Analysis and Summarization
0.25
article

Towards Evaluating a Procedural Content Orchestrator Gameplay Data to Differentiate User Profiles

Cláudio Fabiano Motta Toledo, Leonardo Tórtoro Pereira, Tyago Yuji Teoi
article en
1 citations

Abstract

We tested a procedural content orchestration algorithm against 15 anonymous users, against 12 different dungeons, played 119 times in total. We used questionnaires to collect data regarding player profiles, and gameplay data to analyze if could identify profiles using them only. Using PCA and clustering techniques, we were able to identify the most important attributes one may collect from gameplay data to analyze and differentiate play-styles. We also identified that the dungeon's characteristics have a heavy influence on analyzing profiles through gameplay, and a more controlled environment may be needed to identify player profiles. More data and further analysis are needed to extract player profiles from gameplay data, but preliminary results show promise.

Universidade Estadual Paulista (Unesp) (BR)
Peace, Justice and strong institutions
Openalex Percentile: Top 45%
Video Analysis and Summarization
0.25
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.