Redefining Gamification: From Elements to Experiences

This article challenges traditional approaches to gamification by advocating a paradigm shift toward viewing gamification as an immersive and transformative experience, acknowledging its potential not just as a tool for incentivizing behaviours, but as an experience that can enhance engagement, learning, and personal growth. Drawing on research in narrative gamification and personalized strategies, we advocate holistic, context-specific approaches to redefine gamification beyond simple game elements, allowing the creation of meaningful gamified experiences across domains. We recommend interdisciplinary collaboration to envision the empowering potential of diverse gameful experiences to help individuals reach their full potential.

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Publication Details

Published
2024-10-07
DOI
https://doi.org/10.5753/wiplay.2024.245180
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

Redefining Gamification: From Elements to Experiences

Carlos Portela, Ana Carolina Tomé Klock, Paula T. Palomino, Luiz Rodrigues et al.
2 citations
Educational Games and Gamification
1.58
article

Redefining Gamification: From Elements to Experiences

Carlos Portela, Ana Carolina Tomé Klock, Paula T. Palomino, Luiz Rodrigues, Armando M. Toda, Leonardo Antônio de Andrade, Grace Lis Porto, André Palomino
article en
2 citations

Abstract

This article challenges traditional approaches to gamification by advocating a paradigm shift toward viewing gamification as an immersive and transformative experience, acknowledging its potential not just as a tool for incentivizing behaviours, but as an experience that can enhance engagement, learning, and personal growth. Drawing on research in narrative gamification and personalized strategies, we advocate holistic, context-specific approaches to redefine gamification beyond simple game elements, allowing the creation of meaningful gamified experiences across domains. We recommend interdisciplinary collaboration to envision the empowering potential of diverse gameful experiences to help individuals reach their full potential.

Tampere University (FI), Universidade Federal de São Carlos (BR), Anhembi Morumbi University (BR), São Paulo State Technological College (BR), Centro Universitário de Araraquara (BR), Universidade Federal do Pará (BR), Universidade Federal de Alagoas (BR)
Openalex Percentile: Top 14%
Educational Games and Gamification
1.58
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