Enhancing Path Planning in UAVs: an Improved Goal-Biased RRT Algorithm for Complex 3D Environments

This paper addresses the issues of high randomness and low search efficiency in the traditional Rapidly-exploring Random Tree (RRT) algorith <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$m$</tex> when applied to high-dimensional spaces and complex environments. An improved algorithm is proposed, which incorporates a goal-biased strategy to direct sampling points towards the goal, enhancing the efficiency of path generation. Additionally, fixed sample points that point towards the goal are generated within the exploration space, reducing search randomness. The Euclidean heuristic function is used to calculate the cost of sample points within the exploration space, selecting the point with the minimum cost to form the path, thereby optimizing path quality. Experimental results demonstrate that the improved algorithm outperforms the traditional RRT algorithm in terms of path length, generation time, and the number of explored nodes. This study provides an efficient and reliable solution for path planning in complex three-dimensional environments for unmanned aerial vehicles (UAVs), improving the overall efficiency and reliability of UAV mission execution.

Authors

Institutions

Publication Details

Published
2024-09-13
DOI
https://doi.org/10.1109/aiotc63215.2024.10748298
Citations
1
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
0.25
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing Path Planning in UAVs: an Improved Goal-Biased RRT Algorithm for Complex 3D Environments

Rui Ming, Jinrong Chen
1 citations
Robotic Path Planning Algorithms
0.25
article

Enhancing Path Planning in UAVs: an Improved Goal-Biased RRT Algorithm for Complex 3D Environments

Rui Ming, Jinrong Chen
article en
1 citations

Abstract

This paper addresses the issues of high randomness and low search efficiency in the traditional Rapidly-exploring Random Tree (RRT) algorith <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$m$</tex> when applied to high-dimensional spaces and complex environments. An improved algorithm is proposed, which incorporates a goal-biased strategy to direct sampling points towards the goal, enhancing the efficiency of path generation. Additionally, fixed sample points that point towards the goal are generated within the exploration space, reducing search randomness. The Euclidean heuristic function is used to calculate the cost of sample points within the exploration space, selecting the point with the minimum cost to form the path, thereby optimizing path quality. Experimental results demonstrate that the improved algorithm outperforms the traditional RRT algorithm in terms of path length, generation time, and the number of explored nodes. This study provides an efficient and reliable solution for path planning in complex three-dimensional environments for unmanned aerial vehicles (UAVs), improving the overall efficiency and reliability of UAV mission execution.

Minjiang University (CN)
Climate action
Openalex Percentile: Top 45%
Robotic Path Planning Algorithms
0.25
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.