Evaluation of the Influence of Student Engagement, Gamification, and Student Perspectives on Electronic Learning
The study investigates the influence of student involvement, gamification implementation, and student viewpoints on Electronic Learning. A research model is three hypotheses and four variables, consisting of three exogenous factors: student engagement, gamification, student perspective, and the endogenic variable of Electronic Learning. The operational variable consists of 29 indicators. Primary data was obtained from 165 respondents who are students in Greater Jakarta through an online survey. The Smart-PLS program is employed to conduct the data analysis using SEM-PLS. Research results show a significant positive correlation between student engagement, gamification, and student perspectives on electronic learning. The study recommends that colleges enhance e-learning efficacy by including gamification aspects to boost student engagement and consider students’ perspectives and requirements in designing interactive and engaging learning platforms.
Authors
- Dicky Hida Syahchari
- Nila Astiti
Institutions
- Binus University (ID)
Publication Details
- Published
- 2024-09-12
- DOI
- https://doi.org/10.1109/ic2ie63342.2024.10748209
- Citations
- 2
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 1.58