Enhancing VR Shopping With Dynamic Space Re-Arrangements: Towards Contextualized Information Displays and Improved Locomotion

Abstract Traditional VR shopping applications often rely on static designs for shopping spaces, necessitating frequent teleportation. However, an exploratory case study involving experienced online shoppers revealed several issues with this approach, including problems with interactivity, efficiency, motion sickness, and product presentation. To address these challenges, a workshop was organized with professional designers to gather design strategies, proposing the concept of the dynamic rearrangement of shopping space. This solution enables users to dynamically rearrange the shopping space and the products within it, utilizing space forms such as the department store, the shelf, and the room to suit various shopping intentions: exploration, product comparison, and product matching. In this way, users can obtain access to desired products by rearranging the shopping space rather than through excessive navigation in the static shopping space, creating a contextualized and efficient shopping experience. The solution was evaluated in a within-subjects comparison experiment, which demonstrated our solution’s significant improvements in involvement, motion sickness, efficiency in task performance, product perception, and overall user experience. Our findings suggest that treating the VR shopping space as a flexible, manipulable object through dynamic rearrangements and enriching it with contextualized design elements can provide users with an immersive and efficient VR shopping experience. Space rearrangements may also become a design reference for other VR application scenarios that require frequent locomotion events.

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Publication Details

Published
2024-08-25
DOI
https://doi.org/10.1115/detc2024-141136
Primary Topic
Augmented Reality Applications
Type
article
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article

Enhancing VR Shopping With Dynamic Space Re-Arrangements: Towards Contextualized Information Displays and Improved Locomotion

Liuqing Chen, Lingyun Sun, Yankun Zhen, Preben Hansen et al.
Augmented Reality Applications
article

Enhancing VR Shopping With Dynamic Space Re-Arrangements: Towards Contextualized Information Displays and Improved Locomotion

Liuqing Chen, Lingyun Sun, Yankun Zhen, Preben Hansen, Tingting Zhou, Yu Cai, Ruyue Wang
article en

Abstract

Abstract Traditional VR shopping applications often rely on static designs for shopping spaces, necessitating frequent teleportation. However, an exploratory case study involving experienced online shoppers revealed several issues with this approach, including problems with interactivity, efficiency, motion sickness, and product presentation. To address these challenges, a workshop was organized with professional designers to gather design strategies, proposing the concept of the dynamic rearrangement of shopping space. This solution enables users to dynamically rearrange the shopping space and the products within it, utilizing space forms such as the department store, the shelf, and the room to suit various shopping intentions: exploration, product comparison, and product matching. In this way, users can obtain access to desired products by rearranging the shopping space rather than through excessive navigation in the static shopping space, creating a contextualized and efficient shopping experience. The solution was evaluated in a within-subjects comparison experiment, which demonstrated our solution’s significant improvements in involvement, motion sickness, efficiency in task performance, product perception, and overall user experience. Our findings suggest that treating the VR shopping space as a flexible, manipulable object through dynamic rearrangements and enriching it with contextualized design elements can provide users with an immersive and efficient VR shopping experience. Space rearrangements may also become a design reference for other VR application scenarios that require frequent locomotion events.

Stockholm University (SE), Kista Photonics Research Center (SE), Alibaba Group (China) (CN), Zhejiang University (CN)
Openalex Percentile: Top 80%
Augmented Reality Applications
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