Solving Dynamic Cosserat Rods with Frictional Contact Using the Shooting Method and Implicit Surfaces

We propose a method for solving the strong form of the dynamic Cosserat rod clamped-free boundary value problem (BVP) under frictional contact. The shooting method is employed for BVP solving, and contact response is computed using the penalty method. The proposed method is tailored for accurate and rapid simulation of catheterization-like medical procedures. Our contact scenarios involve complex shapes and real patient geometry, modeled with implicit surfaces as blobby models. The results show that using blobby models for contact detection is orders of magnitude faster than using triangle meshes. This approach provides smoother contact forces, accelerating the convergence of the shooting method. We have made our code available as open source at https://gitlab.inria.fr/rjilani/IROS2024/.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10801774
Citations
1
Primary Topic
Adhesion, Friction, and Surface Interactions
Type
article
Field-Weighted Citation Impact
0.27

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article

Solving Dynamic Cosserat Rods with Frictional Contact Using the Shooting Method and Implicit Surfaces

Pierre-Frédéric Villard, Erwan Kerrien, Radhouane Jilani
1 citations
Adhesion, Friction, and Surface Interactions
0.27
article

Solving Dynamic Cosserat Rods with Frictional Contact Using the Shooting Method and Implicit Surfaces

Pierre-Frédéric Villard, Erwan Kerrien, Radhouane Jilani
article en
1 citations

Abstract

We propose a method for solving the strong form of the dynamic Cosserat rod clamped-free boundary value problem (BVP) under frictional contact. The shooting method is employed for BVP solving, and contact response is computed using the penalty method. The proposed method is tailored for accurate and rapid simulation of catheterization-like medical procedures. Our contact scenarios involve complex shapes and real patient geometry, modeled with implicit surfaces as blobby models. The results show that using blobby models for contact detection is orders of magnitude faster than using triangle meshes. This approach provides smoother contact forces, accelerating the convergence of the shooting method. We have made our code available as open source at https://gitlab.inria.fr/rjilani/IROS2024/.

Centre National de la Recherche Scientifique (FR), Laboratoire Lorrain de Recherche en Informatique et ses Applications (FR), Université de Lorraine (FR)
Agence Nationale de la Recherche
Openalex Percentile: Top 48%
Adhesion, Friction, and Surface Interactions
0.27
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