Project -Based Steam Learning Based on Sound of Green: Empowering Students Creative Thinking

This research aims to investigate the ability of teachers in designing sound of green-based PjBL STEAM learning to empower creative thinking skills and to determine the differences in creative thinking abilities in junior high school students. This study emphasizes the assessment of the effectiveness of project-based STEAM learning based on sound of green in empowering students' creative thinking in natural resource processing, involving 162 students in schools in music tourism attraction villages in Ambon city. The study reports that the respondents' results and creativity levels, including fluency, flexibility, originality, and elaboration among students, were excellent. Overall research results indicate that the majority of students are at a good level after being taught with the sound of green-based PjBL STEAM model. The increase in students' creativity with guidance and direction from teachers, especially in the technical, art, and mathematics stages in STEAM, is evident. Initially, many students lacked fluency, flexibility, originality, and elaboration dimensions in detail, resulting in an inability to generate more ideas and provide answers. Consequently, their originality decreased, and they lacked ideas to further elaborate on the given answers. However, findings from several meetings show a significant improvement among students. This is because implementing project-oriented learning models that empower the environment around students enhances every domain of creativity in science subjects. Additionally, the researcher suggests conducting further research on students' creative thinking processes based on the unique advantages of each school's geographical location. Teachers are expected to better understand students' cognitive, affective, and psychomotor abilities, improving students' creative thinking skills in every dimension of creativity according to the geographical conditions of the learners' environment. Keywords: sound of green STEAM, project learning, creative thinking

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Publication Details

Journal
KnE Social Sciences
Published
2024-11-11
DOI
https://doi.org/10.18502/kss.v9i31.17612
Citations
1
Primary Topic
AI in Service Interactions
Type
article
Field-Weighted Citation Impact
0.35
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article

Project -Based Steam Learning Based on Sound of Green: Empowering Students Creative Thinking

Pamella Mercy Papilaya, Chtherine P. Salhuteru
1 citations
KnE Social Sciences
AI in Service Interactions
0.35
article

Project -Based Steam Learning Based on Sound of Green: Empowering Students Creative Thinking

Pamella Mercy Papilaya, Chtherine P. Salhuteru
article en
1 citations

Abstract

This research aims to investigate the ability of teachers in designing sound of green-based PjBL STEAM learning to empower creative thinking skills and to determine the differences in creative thinking abilities in junior high school students. This study emphasizes the assessment of the effectiveness of project-based STEAM learning based on sound of green in empowering students' creative thinking in natural resource processing, involving 162 students in schools in music tourism attraction villages in Ambon city. The study reports that the respondents' results and creativity levels, including fluency, flexibility, originality, and elaboration among students, were excellent. Overall research results indicate that the majority of students are at a good level after being taught with the sound of green-based PjBL STEAM model. The increase in students' creativity with guidance and direction from teachers, especially in the technical, art, and mathematics stages in STEAM, is evident. Initially, many students lacked fluency, flexibility, originality, and elaboration dimensions in detail, resulting in an inability to generate more ideas and provide answers. Consequently, their originality decreased, and they lacked ideas to further elaborate on the given answers. However, findings from several meetings show a significant improvement among students. This is because implementing project-oriented learning models that empower the environment around students enhances every domain of creativity in science subjects. Additionally, the researcher suggests conducting further research on students' creative thinking processes based on the unique advantages of each school's geographical location. Teachers are expected to better understand students' cognitive, affective, and psychomotor abilities, improving students' creative thinking skills in every dimension of creativity according to the geographical conditions of the learners' environment. Keywords: sound of green STEAM, project learning, creative thinking

KnE Social Sciences
University of Pattimura (ID)
Decent work and economic growth
Openalex Percentile: Top 32%
AI in Service Interactions
0.35
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Project -Based Steam Learning Based on Sound of Green: Empowering Students Creative Thinking — Pamella Mercy Papilaya, Chtherine P. Salhuteru · KnE Social Sciences (2024) | TGRS Research Map | TGRS