TouchView: Mid-Air Touch on Zoomable 2D View for Distant Freehand Selection on a Virtual Reality User Interface

Selection is a fundamental interaction element in virtual reality (VR) and 3D user interfaces (UIs). Raycasting, one of the most common object selection techniques, is known to have difficulties in selecting small or distant objects. Meanwhile, recent advancements in computer vision technology have enabled seamless vision-based hand tracking in consumer VR headsets, enhancing accessibility to freehand mid-air interaction and highlighting the need for further research in this area. This study proposes a new technique called TouchView, which utilizes a virtual panel with a modern adaptation of the Through-the-Lens metaphor to improve freehand selection for VR UIs. TouchView enables faster and less demanding target selection by allowing direct touch interaction with the magnified object proxies reflected on the panel view. A repeated-measures ANOVA on the results of a follow-up experiment on multitarget selection with 23 participants showed that TouchView outperformed the current market-dominating freehand raycasting technique, Hybrid Ray, in terms of task performance, perceived workload, and preference. User behavior was also analyzed to understand the underlying reasons for these improvements. The proposed technique can be used in VR UI applications to enhance the selection of distant objects, especially for cases with frequent view shifts.

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Institutions

Publication Details

Journal
Sensors
Published
2024-11-11
DOI
https://doi.org/10.3390/s24227202
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.74

Funders

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article

TouchView: Mid-Air Touch on Zoomable 2D View for Distant Freehand Selection on a Virtual Reality User Interface

Shuping Xiong, Woojoo Kim
2 citations
Sensors
Virtual Reality Applications and Impacts
0.74
article

TouchView: Mid-Air Touch on Zoomable 2D View for Distant Freehand Selection on a Virtual Reality User Interface

Shuping Xiong, Woojoo Kim
article en
2 citations

Abstract

Selection is a fundamental interaction element in virtual reality (VR) and 3D user interfaces (UIs). Raycasting, one of the most common object selection techniques, is known to have difficulties in selecting small or distant objects. Meanwhile, recent advancements in computer vision technology have enabled seamless vision-based hand tracking in consumer VR headsets, enhancing accessibility to freehand mid-air interaction and highlighting the need for further research in this area. This study proposes a new technique called TouchView, which utilizes a virtual panel with a modern adaptation of the Through-the-Lens metaphor to improve freehand selection for VR UIs. TouchView enables faster and less demanding target selection by allowing direct touch interaction with the magnified object proxies reflected on the panel view. A repeated-measures ANOVA on the results of a follow-up experiment on multitarget selection with 23 participants showed that TouchView outperformed the current market-dominating freehand raycasting technique, Hybrid Ray, in terms of task performance, perceived workload, and preference. User behavior was also analyzed to understand the underlying reasons for these improvements. The proposed technique can be used in VR UI applications to enhance the selection of distant objects, especially for cases with frequent view shifts.

SensorsVol. 24(22)
Korea Advanced Institute of Science and Technology (KR), Kangwon National University (KR)
Kangwon National University, National Research Foundation of Korea
Openalex Percentile: Top 27%
Virtual Reality Applications and Impacts
0.74
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TouchView: Mid-Air Touch on Zoomable 2D View for Distant Freehand Selection on a Virtual Reality User Interface — Shuping Xiong, Woojoo Kim · Sensors (2024) | TGRS Research Map | TGRS