Violent Video Games on Aggression and Self-control of Student Gamers

The rise in popularity of violent video games has sparked debates on their influence, particularly on aggression and self-control. Concerns about adult-rated games like PUBG, COD, Grand Theft Auto, and Red Dead Redemption prompt scrutiny of virtual experiences and real-world behavior. This study explores the link between exposure to violent video games, aggression, and self-control among student gamers in Davao del Sur, Philippines. Data were collected from fourth-year Psychology students at Cor Jesu College during the first semester of SY 2023-2024, using purposive and convenience sampling. Most respondents were male, reflecting broader gaming trends. Results show moderate aggression and balanced self-control among student gamers. While no significant differences were found in exposure to violent games, aggression, and self-control across age groups, gender variations were notable, with males showing higher exposure and self-control scores. Correlation analysis revealed a negative relationship between violent video game exposure and aggression, indicating potential desensitization, while exposure correlated positively with self-control. Moderation analysis indicated gender and age significantly moderated the relationship between exposure to violent video games and aggression, but not with self-control. These findings highlight the intricate dynamics between gaming habits, psychological traits, and demographic factors among student gamers. The findings suggest that increased exposure to violent video games may be associated with lower levels of aggression and higher self-control among student gamers. This indicates a need to reconsider the common perception of the negative impacts of violent video gaming, emphasizing the importance of context and individual differences in understanding these effects. Keywords: psychology, adult video-games, aggression, quantitative, Philippines

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Publication Details

Journal
KnE Social Sciences
Published
2024-11-08
DOI
https://doi.org/10.18502/kss.v9i30.17527
Primary Topic
Impact of Technology on Adolescents
Type
article
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article

Violent Video Games on Aggression and Self-control of Student Gamers

Alessandro Amoroso, Bina Hamjan, John Luis Lizondra, Ethel Mae Tomakin
KnE Social Sciences
Impact of Technology on Adolescents
article

Violent Video Games on Aggression and Self-control of Student Gamers

Alessandro Amoroso, Bina Hamjan, John Luis Lizondra, Ethel Mae Tomakin
article en

Abstract

The rise in popularity of violent video games has sparked debates on their influence, particularly on aggression and self-control. Concerns about adult-rated games like PUBG, COD, Grand Theft Auto, and Red Dead Redemption prompt scrutiny of virtual experiences and real-world behavior. This study explores the link between exposure to violent video games, aggression, and self-control among student gamers in Davao del Sur, Philippines. Data were collected from fourth-year Psychology students at Cor Jesu College during the first semester of SY 2023-2024, using purposive and convenience sampling. Most respondents were male, reflecting broader gaming trends. Results show moderate aggression and balanced self-control among student gamers. While no significant differences were found in exposure to violent games, aggression, and self-control across age groups, gender variations were notable, with males showing higher exposure and self-control scores. Correlation analysis revealed a negative relationship between violent video game exposure and aggression, indicating potential desensitization, while exposure correlated positively with self-control. Moderation analysis indicated gender and age significantly moderated the relationship between exposure to violent video games and aggression, but not with self-control. These findings highlight the intricate dynamics between gaming habits, psychological traits, and demographic factors among student gamers. The findings suggest that increased exposure to violent video games may be associated with lower levels of aggression and higher self-control among student gamers. This indicates a need to reconsider the common perception of the negative impacts of violent video gaming, emphasizing the importance of context and individual differences in understanding these effects. Keywords: psychology, adult video-games, aggression, quantitative, Philippines

KnE Social Sciences
Cor Jesu College
Gender equality
Openalex Percentile: Top 68%
Impact of Technology on Adolescents
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Violent Video Games on Aggression and Self-control of Student Gamers — Alessandro Amoroso, Bina Hamjan, et al. · KnE Social Sciences (2024) | TGRS Research Map | TGRS