The Impact of Violent Media on Aggressive Behavior

In contemporary society, advancements in technology and the proliferation of online social media have provided numerous channels for accessing video and gaming content. Despite these developments, the depiction of violence in videos and games remains a contentious issue due to its potential aggressive impact on users. The relationship between exposure to violent media and subsequent aggressive behavior is multifaceted, involving both internal factors (such as perceived aggression, trait anger, violent emotions, and implicit aggression) and external factors (including cultural differences, age of exposure, proximity to real-life violence, domestic violence, and life setbacks). Internal factors significantly influence how individuals process and react to violent media, potentially reinforcing aggressive tendencies. External factors further moderate these effects, with cultural context and early exposure playing crucial roles in shaping long-term behavior. To address the aggression stemming from violent media, a multi-faceted approach is necessary. This includes monitoring and regulating young individuals' media consumption, implementing media literacy programs, providing robust support systems for those facing domestic violence or significant life setbacks, and therapeutic interventions such as cognitive-behavioral therapy. Moreover, promoting cooperative gaming environments and culturally tailored interventions can enhance the effectiveness of these strategies. Ultimately, a comprehensive understanding of the interplay between internal predispositions and external influences is crucial for mitigating the negative societal impacts of violent media.

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Publication Details

Journal
Journal of Education Humanities and Social Sciences
Published
2024-11-07
DOI
https://doi.org/10.54097/ew1swe33
Citations
1
Primary Topic
Bullying, Victimization, and Aggression
Type
article
Field-Weighted Citation Impact
0.64
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article

The Impact of Violent Media on Aggressive Behavior

Tianshu Jiang
1 citations
Journal of Education Humanities and Social Sciences
Bullying, Victimization, and Aggression
0.64
article

The Impact of Violent Media on Aggressive Behavior

Tianshu Jiang
article en
1 citations

Abstract

In contemporary society, advancements in technology and the proliferation of online social media have provided numerous channels for accessing video and gaming content. Despite these developments, the depiction of violence in videos and games remains a contentious issue due to its potential aggressive impact on users. The relationship between exposure to violent media and subsequent aggressive behavior is multifaceted, involving both internal factors (such as perceived aggression, trait anger, violent emotions, and implicit aggression) and external factors (including cultural differences, age of exposure, proximity to real-life violence, domestic violence, and life setbacks). Internal factors significantly influence how individuals process and react to violent media, potentially reinforcing aggressive tendencies. External factors further moderate these effects, with cultural context and early exposure playing crucial roles in shaping long-term behavior. To address the aggression stemming from violent media, a multi-faceted approach is necessary. This includes monitoring and regulating young individuals' media consumption, implementing media literacy programs, providing robust support systems for those facing domestic violence or significant life setbacks, and therapeutic interventions such as cognitive-behavioral therapy. Moreover, promoting cooperative gaming environments and culturally tailored interventions can enhance the effectiveness of these strategies. Ultimately, a comprehensive understanding of the interplay between internal predispositions and external influences is crucial for mitigating the negative societal impacts of violent media.

Journal of Education Humanities and Social SciencesVol. 40
University of Liverpool (GB)
Quality Education
Openalex Percentile: Top 25%
Bullying, Victimization, and Aggression
0.64
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