Training Graduate Students’ Shaping Skills in an Immersive Virtual Reality Environment

Graduate students need a wide range of professional skills, and shaping is one of the critical skills they must learn. This study trained graduate students to acquire shaping skills in an immersive virtual reality environment using the Portable Operant Research Teaching Lab (PORTL). To date, no known study has (a) evaluated the effectiveness of shaping skills training for graduate students or (b) attempted to teach these skills in a virtual environment. We used a single-case A-B design across participants with three graduate students who learned shaping skills in an immersive virtual reality environment using the PORTL curriculum. The shaping skills comprised creating a teaching plan, setting up for a session, delivering reinforcement, and evaluating a session. For all participants, training resulted in improvement in shaping skills. Participants also maintained the shaping skills for a minimum of two weeks. Further, the effect of the training generalized to a novel confederate learner for all participants. Additionally, participants showed high satisfaction with learning shaping skills in an immersive virtual reality (iVR) environment.

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Publication Details

Journal
Education Sciences
Published
2024-11-10
DOI
https://doi.org/10.3390/educsci14111228
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

Training Graduate Students’ Shaping Skills in an Immersive Virtual Reality Environment

Nicole Luke, Georgina Asi Owusu
1 citations
Education Sciences
Virtual Reality Applications and Impacts
0.37
article

Training Graduate Students’ Shaping Skills in an Immersive Virtual Reality Environment

Nicole Luke, Georgina Asi Owusu
article en
1 citations

Abstract

Graduate students need a wide range of professional skills, and shaping is one of the critical skills they must learn. This study trained graduate students to acquire shaping skills in an immersive virtual reality environment using the Portable Operant Research Teaching Lab (PORTL). To date, no known study has (a) evaluated the effectiveness of shaping skills training for graduate students or (b) attempted to teach these skills in a virtual environment. We used a single-case A-B design across participants with three graduate students who learned shaping skills in an immersive virtual reality environment using the PORTL curriculum. The shaping skills comprised creating a teaching plan, setting up for a session, delivering reinforcement, and evaluating a session. For all participants, training resulted in improvement in shaping skills. Participants also maintained the shaping skills for a minimum of two weeks. Further, the effect of the training generalized to a novel confederate learner for all participants. Additionally, participants showed high satisfaction with learning shaping skills in an immersive virtual reality (iVR) environment.

Education SciencesVol. 14(11)
Brock University (CA)
Quality Education
Openalex Percentile: Top 37%
Virtual Reality Applications and Impacts
0.37
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