Alternatives to replace LEGO EV3: using the next-generation Mindstorms and Stem:Bit kits in education

Anyone who has dealt with robotics education has evidently encountered the LEGO Mind-storms EV3 model, which has played a crucial role in this field since 2013. However, the production of these robots has officially ceased, and their support will end in the near future. In our article, in addition to introducing the new generation LEGO Mindstorms Robot Inventor, we also aim to present a cheaper alternative in the form of Stem:Bit, which we recommend as a replacement for the EV3. A vital aspect of comparing these devices is to examine what functions they provide compared to the EV3, and what advantages and disadvantages each has in robotics education.

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Publication Details

Journal
Central-European Journal of New Technologies in Research Education and Practice
Published
2024-09-20
DOI
https://doi.org/10.36427/cejntrep.6.1.8168
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Alternatives to replace LEGO EV3: using the next-generation Mindstorms and Stem:Bit kits in education

B. Gaál, Dóra Solymos
Central-European Journal of New Technologies in Research Education and Practice
Educational Games and Gamification
article

Alternatives to replace LEGO EV3: using the next-generation Mindstorms and Stem:Bit kits in education

B. Gaál, Dóra Solymos
article en

Abstract

Anyone who has dealt with robotics education has evidently encountered the LEGO Mind-storms EV3 model, which has played a crucial role in this field since 2013. However, the production of these robots has officially ceased, and their support will end in the near future. In our article, in addition to introducing the new generation LEGO Mindstorms Robot Inventor, we also aim to present a cheaper alternative in the form of Stem:Bit, which we recommend as a replacement for the EV3. A vital aspect of comparing these devices is to examine what functions they provide compared to the EV3, and what advantages and disadvantages each has in robotics education.

Central-European Journal of New Technologies in Research Education and PracticeVol. 6(1)
Eötvös Loránd University (HU)
Quality Education
Openalex Percentile: Top 75%
Educational Games and Gamification
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