An investigation of the language learning opportunities in collaborative dialogues during tabletop game play
Background: Tabletop games have been a frequent addition to task-based classroom activity. Aim: This study investigates the potential differences in learning opportunities that arise during collaborative dialogues between learners as they play tabletop games that differ in how they utilize player interaction. Methods: This study uses a qualitative analysis of task transcripts using the construct of the Language Related Episode. Results: Tasks did not produce any major differences in quality or number of LREs between games, but across games a vast majority of LREs were prompted specifically by cards with text during the game. Conclusion: Tabletop games may not afford an abundance of specific language talk, but more research is necessary to get a better idea of how learners handle L2 gaps during gameplay.
Authors
- Robin David Reid
Institutions
- Fukui University of Technology (JP)
Publication Details
- Journal
- Ludic Language Pedagogy
- Published
- 2024-11-05
- DOI
- https://doi.org/10.55853/llp_v6art2
- Citations
- 1
- Primary Topic
- EFL/ESL Teaching and Learning
- Type
- article
- Field-Weighted Citation Impact
- 2.78