Struggling for Design for the Pluriverse in the Global North

This article explores the difficulties of conducting pluriversal design in the Global North. The point of departure is Arturo Escobar’s discussion on design for the pluriverse, which is a critique of modernity and unsustainability. The analysis centers on a project to develop a game to uncover the unsustainability integral to modern commerce, in the form of value chains of products produced in the Global South and consumed in the Global North. The researchers follow and document their experience with the development of the game aimed at sensitizing school students in the Global North to the injustices, resource overuse, and violence integral to value chains. The analysis describes how the intention to apply pluriversal design principles risks being betrayed by the same designers committed to them, because of their embeddedness in modernity. The authors propose two concrete strategies: first, recognizing that activating pluriversal principles will create discomfort in the designers and the design process; second, developing a vision to activate pluriversal principles.

Authors

Institutions

Publication Details

Journal
Base Diseño e Innovación
Published
2024-11-11
DOI
https://doi.org/10.52611/bdi.num10.2024.997
Primary Topic
Innovation and Socioeconomic Development
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Struggling for Design for the Pluriverse in the Global North

Andrés Felipe Valderrama Pineda, Oskar Jakobsen
Base Diseño e Innovación
Innovation and Socioeconomic Development
article

Struggling for Design for the Pluriverse in the Global North

Andrés Felipe Valderrama Pineda, Oskar Jakobsen
article en

Abstract

This article explores the difficulties of conducting pluriversal design in the Global North. The point of departure is Arturo Escobar’s discussion on design for the pluriverse, which is a critique of modernity and unsustainability. The analysis centers on a project to develop a game to uncover the unsustainability integral to modern commerce, in the form of value chains of products produced in the Global South and consumed in the Global North. The researchers follow and document their experience with the development of the game aimed at sensitizing school students in the Global North to the injustices, resource overuse, and violence integral to value chains. The analysis describes how the intention to apply pluriversal design principles risks being betrayed by the same designers committed to them, because of their embeddedness in modernity. The authors propose two concrete strategies: first, recognizing that activating pluriversal principles will create discomfort in the designers and the design process; second, developing a vision to activate pluriversal principles.

Base Diseño e InnovaciónVol. 9(10)
Aalborg University (DK)
Peace, Justice and strong institutions
Openalex Percentile: Top 63%
Innovation and Socioeconomic Development
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Struggling for Design for the Pluriverse in the Global North — Andrés Felipe Valderrama Pineda, Oskar Jakobsen · Base Diseño e Innovación (2024) | TGRS Research Map | TGRS