Efficient GPU Implementation of Particle Interactions with Cutoff Radius and Few Particles per Cell
This paper presents novel approaches to parallelizing particle interactions on a GPU when there are few particles per cell and the interactions are limited by a cutoff distance. The paper surveys classical algorithms and then introduces two alternatives that aim to utilize shared memory. The first approach copies the particles of a sub-box, while the second approach loads particles in a pencil along the X-axis. The different implementations are compared on three GPU models using Cuda and Hip. The results show that the X-pencil approach can provide a significant speedup but only in very specific cases.
Authors
- Lilian Aveneau (ORCID: https://orcid.org/0000-0003-3129-1149)
- Bérenger Bramas (ORCID: https://orcid.org/0000-0003-0281-9709)
- Emmanuelle Darles (ORCID: https://orcid.org/0000-0002-6172-1237)
- David Algis
Institutions
- Centre National de la Recherche Scientifique (FR)
- Université de Poitiers (FR)
Publication Details
- Published
- 2024-09-21
- DOI
- https://doi.org/10.1109/pcds61776.2024.10743892
- Primary Topic
- Electron and X-Ray Spectroscopy Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00