Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset
This paper performs the crucial work of establishing a baseline for gaze-driven authentication performance to begin answering fundamental research questions using a very large dataset of gaze recordings from 9202 people with a level of eye tracking (ET) signal quality equivalent to modern consumer-facing virtual reality (VR) platforms. The size of the employed dataset is at least an order-of-magnitude larger than any other dataset from previous related work. Binocular estimates of the optical and visual axes of the eyes and a minimum duration for enrollment and verification are required for our model to achieve a false rejection rate (FRR) of below 3% at a false acceptance rate (FAR) of 1 in 50,000. In terms of identification accuracy which decreases with gallery size, we estimate that our model would fall below chance-level accuracy for gallery sizes of 148,000 or more. Our major findings indicate that gaze authentication can be as accurate as required by the FIDO standard when driven by a state-of-the-art machine learning architecture and a sufficiently large training dataset.
Authors
- Michael J. Proulx (ORCID: https://orcid.org/0000-0003-4066-3645)
- Oleg V. Komogortsev (ORCID: https://orcid.org/0000-0001-7890-8842)
- Dillon Lohr (ORCID: https://orcid.org/0000-0002-8088-9270)
Institutions
- Texas State University (US)
- META Health (US)
Publication Details
- Published
- 2024-09-15
- DOI
- https://doi.org/10.1109/ijcb62174.2024.10744483
- Citations
- 9
- Primary Topic
- User Authentication and Security Systems
- Type
- article
- Field-Weighted Citation Impact
- 7.01