The Influence of STEAM-Based Project-Based Learning on Student Creativity at Pena Surabaya Homeschooling

Humans need to continue to innovate and develop by the progress of the times. Therefore, education is an essential pillar for producing the next generation, which will face challenges in the era of the Industrial Revolution. Their critical thinking skills, creativity, and self-development are very important to protect students from fierce competition. Therefore, the learning model is essential in forming students to produce a reliable generation. Science, Technology, Engineering, Art, and Mathematics (STEAM) is the right choice for students to train in creativity. This study aims to determine the creativity abilities of students at Homeschooling Pena Surabaya. The method used is experimental quantitative with 18 students as samples (total sampling)—data collection techniques through questionnaires, documentation, and observation. The statistical results state that a significant influence between STEAM-based Project Based Learning (PBL) learning on creativity, known from the calculated r, is greater than the table r (10.096˃2.131). The maximum post-test score is 100 for one person and is included in the "Very High" category. The maximum post-test score is 70 for four people. The average post-test result is 81.67 and is included in the "Very High" category.

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Publication Details

Journal
Edunesia Jurnal Ilmiah Pendidikan
Published
2024-11-11
DOI
https://doi.org/10.51276/edu.v5i3.1026
Primary Topic
Education and Character Development
Type
article
Field-Weighted Citation Impact
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article

The Influence of STEAM-Based Project-Based Learning on Student Creativity at Pena Surabaya Homeschooling

I Ketut Atmaja Johny Artha, Wiwin Yulianingsih, Farah Khosravi Umma
Edunesia Jurnal Ilmiah Pendidikan
Education and Character Development
article

The Influence of STEAM-Based Project-Based Learning on Student Creativity at Pena Surabaya Homeschooling

I Ketut Atmaja Johny Artha, Wiwin Yulianingsih, Farah Khosravi Umma
article en

Abstract

Humans need to continue to innovate and develop by the progress of the times. Therefore, education is an essential pillar for producing the next generation, which will face challenges in the era of the Industrial Revolution. Their critical thinking skills, creativity, and self-development are very important to protect students from fierce competition. Therefore, the learning model is essential in forming students to produce a reliable generation. Science, Technology, Engineering, Art, and Mathematics (STEAM) is the right choice for students to train in creativity. This study aims to determine the creativity abilities of students at Homeschooling Pena Surabaya. The method used is experimental quantitative with 18 students as samples (total sampling)—data collection techniques through questionnaires, documentation, and observation. The statistical results state that a significant influence between STEAM-based Project Based Learning (PBL) learning on creativity, known from the calculated r, is greater than the table r (10.096˃2.131). The maximum post-test score is 100 for one person and is included in the "Very High" category. The maximum post-test score is 70 for four people. The average post-test result is 81.67 and is included in the "Very High" category.

Edunesia Jurnal Ilmiah PendidikanVol. 5(3)
Universitas Negeri Surabaya (ID)
Quality Education
Openalex Percentile: Top 72%
Education and Character Development
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