Use of learning theories and visual programming (scratch) in education

The integration of educational software into education has opened new horizons for learning for both students and teachers. In this particular work we deal with Scratch, which provides students with the opportunity to grasp the concept of interaction between objects while implementing small games. The purpose of the present work was to develop an educational application (Scratch), which can be used as auxiliary material in the elementary school Mathematics lesson, and in particular in mathematics operations related to addition, subtraction and multiplication. Learning Theories related to their integration into educational software are also studied, the main Theories of their use in educational programs are presented and their characteristics are identified.Finally, there are suggestions in this application that use behavioral techniques that are mainly located in the actions of applause or disapproval after each students response.

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Publication Details

Journal
Technium Education and Humanities
Published
2024-11-11
DOI
https://doi.org/10.47577/teh.v10i.11688
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

Use of learning theories and visual programming (scratch) in education

Christos Pierrakeas, Gerasimos Kalogeratos
2 citations
Technium Education and Humanities
Educational Games and Gamification
1.58
article

Use of learning theories and visual programming (scratch) in education

Christos Pierrakeas, Gerasimos Kalogeratos
article en
2 citations

Abstract

The integration of educational software into education has opened new horizons for learning for both students and teachers. In this particular work we deal with Scratch, which provides students with the opportunity to grasp the concept of interaction between objects while implementing small games. The purpose of the present work was to develop an educational application (Scratch), which can be used as auxiliary material in the elementary school Mathematics lesson, and in particular in mathematics operations related to addition, subtraction and multiplication. Learning Theories related to their integration into educational software are also studied, the main Theories of their use in educational programs are presented and their characteristics are identified.Finally, there are suggestions in this application that use behavioral techniques that are mainly located in the actions of applause or disapproval after each students response.

Technium Education and HumanitiesVol. 10
University of Patras (GR)
Quality Education
Openalex Percentile: Top 15%
Educational Games and Gamification
1.58
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Use of learning theories and visual programming (scratch) in education — Christos Pierrakeas, Gerasimos Kalogeratos · Technium Education and Humanities (2024) | TGRS Research Map | TGRS