AI-driven automatic generation and rendering of game characters

Abstract. This paper provides a comprehensive review of AI-driven techniques for the automatic generation and rendering of game characters, with a particular focus on Generative Adversarial Networks (GANs) and Variational Autoencoders (VAEs). GANs, using adversarial training approaches, have revolutionized character development by producing incredibly realistic and aesthetically pleasing gaming characters. VAEs, despite frequently encountering issues like image blurriness, provide an alternate strategy that emphasizes diversity and originality in the generated content. Additionally, conditional models that enable more individualized and regulated character generation are explored, as well as hybrid models that combine the best features of both GANs and VAEs. The difficulties with mode collapse in GANs and the requirement for big datasets for both GANs and VAEs are also covered, along with some possible fixes like transfer learning and semi-supervised learning strategies. This analysis emphasizes the growing significance of AI-driven game character generation in the gaming industry by highlighting its current state, problems, and future directions.

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Publication Details

Journal
Applied and Computational Engineering
Published
2024-11-08
DOI
https://doi.org/10.54254/2755-2721/82/20241022
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

AI-driven automatic generation and rendering of game characters

Y. Xie
Applied and Computational Engineering
Computer Graphics and Visualization Techniques
article

AI-driven automatic generation and rendering of game characters

Y. Xie
article en

Abstract

Abstract. This paper provides a comprehensive review of AI-driven techniques for the automatic generation and rendering of game characters, with a particular focus on Generative Adversarial Networks (GANs) and Variational Autoencoders (VAEs). GANs, using adversarial training approaches, have revolutionized character development by producing incredibly realistic and aesthetically pleasing gaming characters. VAEs, despite frequently encountering issues like image blurriness, provide an alternate strategy that emphasizes diversity and originality in the generated content. Additionally, conditional models that enable more individualized and regulated character generation are explored, as well as hybrid models that combine the best features of both GANs and VAEs. The difficulties with mode collapse in GANs and the requirement for big datasets for both GANs and VAEs are also covered, along with some possible fixes like transfer learning and semi-supervised learning strategies. This analysis emphasizes the growing significance of AI-driven game character generation in the gaming industry by highlighting its current state, problems, and future directions.

Applied and Computational EngineeringVol. 82(1)
Western University (CA)
Industry, innovation and infrastructure
Openalex Percentile: Top 60%
Computer Graphics and Visualization Techniques
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