Effect of Gamification Combined with Mobile Learning on Chinese Language Speaking Skills of Second-Year Foreign Students at Guangdong University of Foreign Studies

Background and Aims: In the era of the mobile internet, transforming language learning content into interesting game tasks could stimulate students' interest in learning and improve engagement and learning outcomes. The study aimed to evaluate the impact of gamification combined with a mobile learning approach on students' Chinese language speaking skills and satisfaction. The significance of the study was to innovate teaching methods and improve oral expression. Students were guided to participate in interactive learning by designing gamified learning tasks with clear objectives. Methodology: This study utilized a pre-experimental design featuring a one-group pretest-posttest model. The sample of this study was 30 second-year foreign students studying at Guangdong University of Foreign Studies derived from a cluster random sampling method. The research tools were (1) Course lesson plan, (2) Chinese language speaking skill test, and (3) Student satisfaction questionnaire. Conduct pre-test and post-test on the sample using the Chinese speaking proficiency test, and analyze the mean, standard deviation, paired sample t-test, and one sample t-test of the data using statistics. Result: After using gamification combined with mobile learning, students' Chinese language speaking skills improved by 13.75%, surpassing the predetermined criteria of 70% and the difference was statistically significant at 0.05. Based on the scores from the statistical student satisfaction questionnaire, the overall results of Gamification combined with mobile learning by students are at a high level with (M=4.02, S.D. = 0.77) Conclusion: The study confirms that learning management using gamification combined with mobile learning significantly enhances Chinese language speaking skills it stimulates students' interest in learning, develops their independent learning ability, boosts their motivation and initiative, and caters to their individual learning needs. This is a new trend in future education.

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Publication Details

Journal
International Journal of Sociologies and Anthropologies Science Reviews
Published
2024-11-11
DOI
https://doi.org/10.60027/ijsasr.2024.5054
Citations
2
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
1.56
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article

Effect of Gamification Combined with Mobile Learning on Chinese Language Speaking Skills of Second-Year Foreign Students at Guangdong University of Foreign Studies

Sombat Kotchasit, Angkana Karanyathikul, Liu Yang
2 citations
International Journal of Sociologies and Anthropologies Science Reviews
Mobile Learning in Education
1.56
article

Effect of Gamification Combined with Mobile Learning on Chinese Language Speaking Skills of Second-Year Foreign Students at Guangdong University of Foreign Studies

Sombat Kotchasit, Angkana Karanyathikul, Liu Yang
article en
2 citations

Abstract

Background and Aims: In the era of the mobile internet, transforming language learning content into interesting game tasks could stimulate students' interest in learning and improve engagement and learning outcomes. The study aimed to evaluate the impact of gamification combined with a mobile learning approach on students' Chinese language speaking skills and satisfaction. The significance of the study was to innovate teaching methods and improve oral expression. Students were guided to participate in interactive learning by designing gamified learning tasks with clear objectives. Methodology: This study utilized a pre-experimental design featuring a one-group pretest-posttest model. The sample of this study was 30 second-year foreign students studying at Guangdong University of Foreign Studies derived from a cluster random sampling method. The research tools were (1) Course lesson plan, (2) Chinese language speaking skill test, and (3) Student satisfaction questionnaire. Conduct pre-test and post-test on the sample using the Chinese speaking proficiency test, and analyze the mean, standard deviation, paired sample t-test, and one sample t-test of the data using statistics. Result: After using gamification combined with mobile learning, students' Chinese language speaking skills improved by 13.75%, surpassing the predetermined criteria of 70% and the difference was statistically significant at 0.05. Based on the scores from the statistical student satisfaction questionnaire, the overall results of Gamification combined with mobile learning by students are at a high level with (M=4.02, S.D. = 0.77) Conclusion: The study confirms that learning management using gamification combined with mobile learning significantly enhances Chinese language speaking skills it stimulates students' interest in learning, develops their independent learning ability, boosts their motivation and initiative, and caters to their individual learning needs. This is a new trend in future education.

International Journal of Sociologies and Anthropologies Science ReviewsVol. 4(6)
Valaya Alongkorn Rajabhat University (TH)
Quality Education
Openalex Percentile: Top 12%
Mobile Learning in Education
1.56
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