A Surface‐based Appearance Model for Pennaceous Feathers

Abstract The appearance of a real‐world feather results from the complex interaction of light with its multi‐scale biological structure, including the central shaft, branching barbs, and interlocking barbules on those barbs. In this work, we propose a practical surface‐based appearance model for feathers. We represent the far‐field appearance of feathers using a BSDF that implicitly represents the light scattering from the main biological structures of a feather, such as the shaft, barb and barbules. Our model accounts for the particular characteristics of feather barbs such as the non‐cylindrical cross‐sections and the scattering media via a numerically‐based BCSDF. To model the relative visibility between barbs and barbules, we derive a masking term for the differential projected areas of the different components of the feather's microgeometry, which allows us to analytically compute the masking between barbs and barbules. As opposed to previous works, our model uses a lightweight representation of the geometry based on a 2D texture, and does not require explicitly representing the barbs as curves. We show the flexibility and potential of our appearance model approach to represent the most important visual features of several pennaceous feathers.

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Publication Details

Journal
Computer Graphics Forum
Published
2024-10-01
DOI
https://doi.org/10.1111/cgf.15235
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00

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article

A Surface‐based Appearance Model for Pennaceous Feathers

Adrián Jarabo, Dario Lanza, Juan Raúl Padrón‐Griffe, Adolfo Muñoz
Computer Graphics Forum
3D Shape Modeling and Analysis
article

A Surface‐based Appearance Model for Pennaceous Feathers

Adrián Jarabo, Dario Lanza, Juan Raúl Padrón‐Griffe, Adolfo Muñoz
article en

Abstract

Abstract The appearance of a real‐world feather results from the complex interaction of light with its multi‐scale biological structure, including the central shaft, branching barbs, and interlocking barbules on those barbs. In this work, we propose a practical surface‐based appearance model for feathers. We represent the far‐field appearance of feathers using a BSDF that implicitly represents the light scattering from the main biological structures of a feather, such as the shaft, barb and barbules. Our model accounts for the particular characteristics of feather barbs such as the non‐cylindrical cross‐sections and the scattering media via a numerically‐based BCSDF. To model the relative visibility between barbs and barbules, we derive a masking term for the differential projected areas of the different components of the feather's microgeometry, which allows us to analytically compute the masking between barbs and barbules. As opposed to previous works, our model uses a lightweight representation of the geometry based on a 2D texture, and does not require explicitly representing the barbs as curves. We show the flexibility and potential of our appearance model approach to represent the most important visual features of several pennaceous feathers.

Computer Graphics ForumVol. 43(7)
Universidad de Zaragoza (ES)
European Commission
Openalex Percentile: Top 78%
3D Shape Modeling and Analysis
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