Cinematic Gaussians: Real‐Time HDR Radiance Fields with Depth of Field

Abstract Radiance field methods represent the state of the art in reconstructing complex scenes from multi‐view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel‐view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi‐view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high‐dynamic‐range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin‐lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real‐time cinematic rendering, outperforming the state of the art.

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Publication Details

Journal
Computer Graphics Forum
Published
2024-10-01
DOI
https://doi.org/10.1111/cgf.15214
Citations
3
Primary Topic
Image Enhancement Techniques
Type
article
Field-Weighted Citation Impact
0.75

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article

Cinematic Gaussians: Real‐Time HDR Radiance Fields with Depth of Field

Karol Myszkowski, Bernhard Kerbl, Ana Serrano, Krzysztof Wolski et al.
3 citations
Computer Graphics Forum
Image Enhancement Techniques
0.75
article

Cinematic Gaussians: Real‐Time HDR Radiance Fields with Depth of Field

Karol Myszkowski, Bernhard Kerbl, Ana Serrano, Krzysztof Wolski, Mojtaba Bemana, Chao Wang, Hans‐Peter Seidel, Thomas Leimkühler
article en
3 citations

Abstract

Abstract Radiance field methods represent the state of the art in reconstructing complex scenes from multi‐view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel‐view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi‐view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high‐dynamic‐range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin‐lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real‐time cinematic rendering, outperforming the state of the art.

Computer Graphics ForumVol. 43(7)
TU Wien (AT), Universidad de Zaragoza (ES), Max Planck Institute for Informatics (DE), Carnegie Mellon University (US)
European Regional Development Fund, Agencia Estatal de Investigación
Sustainable cities and communities
Openalex Percentile: Top 27%
Image Enhancement Techniques
0.75
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Cinematic Gaussians: Real‐Time HDR Radiance Fields with Depth of Field — Karol Myszkowski, Bernhard Kerbl, et al. · Computer Graphics Forum (2024) | TGRS Research Map | TGRS