The Effectiveness of the Games Based Learning Model Using LUAK Game Media (Physics Kid’s Ludo) on Understanding Concepts in the Material on Climate Change and Global Warming

This study aims to improve students' conceptual understanding by implementing a game based learning model using the LUAK (Ludonya Anak Fisika) game media on climate change and global warming material. Concept understanding data were collected through a test using a pre-experimental method with a One Group Pretest-Posttest design involving one class in class X with a total of 36 students, but the researcher only used 32 students because 4 students had other roles to help researchers in conducting treatment in class. Then the data analysis techniques used were N-Gain analysis and effect size analysis. Hypothesis testing used normality test, homogeneity test, and Wilcoxon test (non-parametric test). The results showed that the class that applied the game based learning model using the LUAK (Ludonya Anak Fisika) game media had an N-Gain value of understanding ability of <g> = 0.54 which was included in the moderate category. Meanwhile, the calculation result of Effect Size of understanding ability with a value of 2.22 which is included in the very high category. Thus, the application of game based learning model is considered effective for understanding ability in climate change and global warming material. Additionally, students provided positive feedback after using this game-based learning model.

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Publication Details

Journal
Jurnal Penelitian Pembelajaran Fisika
Published
2024-10-31
DOI
https://doi.org/10.26877/jp2f.v15i4.884
Primary Topic
Educational Methods and Media Use
Type
article
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article

The Effectiveness of the Games Based Learning Model Using LUAK Game Media (Physics Kid’s Ludo) on Understanding Concepts in the Material on Climate Change and Global Warming

Lina Aviyanti, Saeful Karim, Selma Dwi Utami Gunawan
Jurnal Penelitian Pembelajaran Fisika
Educational Methods and Media Use
article

The Effectiveness of the Games Based Learning Model Using LUAK Game Media (Physics Kid’s Ludo) on Understanding Concepts in the Material on Climate Change and Global Warming

Lina Aviyanti, Saeful Karim, Selma Dwi Utami Gunawan
article en

Abstract

This study aims to improve students' conceptual understanding by implementing a game based learning model using the LUAK (Ludonya Anak Fisika) game media on climate change and global warming material. Concept understanding data were collected through a test using a pre-experimental method with a One Group Pretest-Posttest design involving one class in class X with a total of 36 students, but the researcher only used 32 students because 4 students had other roles to help researchers in conducting treatment in class. Then the data analysis techniques used were N-Gain analysis and effect size analysis. Hypothesis testing used normality test, homogeneity test, and Wilcoxon test (non-parametric test). The results showed that the class that applied the game based learning model using the LUAK (Ludonya Anak Fisika) game media had an N-Gain value of understanding ability of <g> = 0.54 which was included in the moderate category. Meanwhile, the calculation result of Effect Size of understanding ability with a value of 2.22 which is included in the very high category. Thus, the application of game based learning model is considered effective for understanding ability in climate change and global warming material. Additionally, students provided positive feedback after using this game-based learning model.

Jurnal Penelitian Pembelajaran FisikaVol. 15(4)
Indonesia University of Education (ID)
Climate action
Openalex Percentile: Top 69%
Educational Methods and Media Use
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