Comparison of teleportation and walking in virtual reality in a declarative learning task

Introduction Virtual reality (VR) offers new possibilities for learning in educational settings by navigating through large 3D virtual environments. When designing VR-based learning applications, developers have to decide between different locomotion techniques to navigate through VR. Since physical activity and walking have been shown to enhance learning, physical walking in VR should increase learning compared to locomotion techniques without physical activity. Methods In this study, we examined if learners who are able to walk freely in VR differ regarding their declarative knowledge acquisition from learners who are teleported in VR. Results Learning outcomes did not differ between these two conditions, neither immediately after learning in VR nor after a one-day delay. Also, participants’ sense of presence in the virtual environment did not differ between the two conditions. Discussion These findings suggest that both teleportation and walking are suitable for declarative knowledge acquisition in VR, and that teleportation may be sufficient enough.

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Publication Details

Journal
Frontiers in Virtual Reality
Published
2024-11-08
DOI
https://doi.org/10.3389/frvir.2024.1423911
Citations
1
Primary Topic
Action Observation and Synchronization
Type
article
Field-Weighted Citation Impact
0.64

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article

Comparison of teleportation and walking in virtual reality in a declarative learning task

Fred W. Mast, Michael Rihs, Martin Dobricki, Sarah A. Aeschlimann et al.
1 citations
Frontiers in Virtual Reality
Action Observation and Synchronization
0.64
article

Comparison of teleportation and walking in virtual reality in a declarative learning task

Fred W. Mast, Michael Rihs, Martin Dobricki, Sarah A. Aeschlimann, Rahel A. Steuri
article en
1 citations

Abstract

Introduction Virtual reality (VR) offers new possibilities for learning in educational settings by navigating through large 3D virtual environments. When designing VR-based learning applications, developers have to decide between different locomotion techniques to navigate through VR. Since physical activity and walking have been shown to enhance learning, physical walking in VR should increase learning compared to locomotion techniques without physical activity. Methods In this study, we examined if learners who are able to walk freely in VR differ regarding their declarative knowledge acquisition from learners who are teleported in VR. Results Learning outcomes did not differ between these two conditions, neither immediately after learning in VR nor after a one-day delay. Also, participants’ sense of presence in the virtual environment did not differ between the two conditions. Discussion These findings suggest that both teleportation and walking are suitable for declarative knowledge acquisition in VR, and that teleportation may be sufficient enough.

Frontiers in Virtual RealityVol. 5
University of Bern (CH), Pädagogische Hochschule Bern (CH)
University of Bern
Openalex Percentile: Top 26%
Action Observation and Synchronization
0.64
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Comparison of teleportation and walking in virtual reality in a declarative learning task — Fred W. Mast, Michael Rihs, et al. · Frontiers in Virtual Reality (2024) | TGRS Research Map | TGRS