Gameful experience and consumers’ intention to continue using running apps: the roles of brand attitude and negative online reviews

Purpose Given the potential benefits of gamification in running apps, it is necessary to explore the impact of users’ gameful experience on their intention to continue using running apps. This study aims to empirically investigate this relationship along with the roles of brand attitude as a mediator and negative online reviews as a moderator. Design/methodology/approach The study surveyed 332 running app users in China. The reliability and validity of measures were confirmed by confirmatory factor analysis (CFA). The proposed hypotheses were verified by Process Macro. Findings The results show that (1) gameful experience positively impacts intention to continue using running apps, (2) brand attitude mediates the relationship between gameful experience and intention to continue using running apps and (3) negative online reviews moderate the relationship between gameful experience and brand attitude but not the relationship between brand attitude and intention to continue using running apps. Specifically, the effect of gameful experience on brand attitude decreases as users’ perception of negative online reviews increases. Originality/value These findings have both theoretical and practical implications for understanding the relationship among users’ gameful experience, brand attitude and intention to continue using running apps, as well as for developing effective gamification strategies to enhance user engagement and retention in running apps.

Authors

Institutions

Publication Details

Journal
Asia Pacific Journal of Marketing and Logistics
Published
2024-11-08
DOI
https://doi.org/10.1108/apjml-05-2024-0682
Citations
1
Primary Topic
Digital Marketing and Social Media
Type
article
Field-Weighted Citation Impact
1.13
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gameful experience and consumers’ intention to continue using running apps: the roles of brand attitude and negative online reviews

Hemin Song, James J. Zhang, Kyungyeol Kim, Yusong Guo
1 citations
Asia Pacific Journal of Marketing and Logistics
Digital Marketing and Social Media
1.13
article

Gameful experience and consumers’ intention to continue using running apps: the roles of brand attitude and negative online reviews

Hemin Song, James J. Zhang, Kyungyeol Kim, Yusong Guo
article en
1 citations

Abstract

Purpose Given the potential benefits of gamification in running apps, it is necessary to explore the impact of users’ gameful experience on their intention to continue using running apps. This study aims to empirically investigate this relationship along with the roles of brand attitude as a mediator and negative online reviews as a moderator. Design/methodology/approach The study surveyed 332 running app users in China. The reliability and validity of measures were confirmed by confirmatory factor analysis (CFA). The proposed hypotheses were verified by Process Macro. Findings The results show that (1) gameful experience positively impacts intention to continue using running apps, (2) brand attitude mediates the relationship between gameful experience and intention to continue using running apps and (3) negative online reviews moderate the relationship between gameful experience and brand attitude but not the relationship between brand attitude and intention to continue using running apps. Specifically, the effect of gameful experience on brand attitude decreases as users’ perception of negative online reviews increases. Originality/value These findings have both theoretical and practical implications for understanding the relationship among users’ gameful experience, brand attitude and intention to continue using running apps, as well as for developing effective gamification strategies to enhance user engagement and retention in running apps.

Asia Pacific Journal of Marketing and LogisticsVol. 37(6)
University of Georgia (US), Gongju National University of Education (KR), Beijing Sport University (CN)
Openalex Percentile: Top 15%
Digital Marketing and Social Media
1.13
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.