PerSiVal: On-Body AR Visualization of Biomechanical Arm Simulations

In this work, we explore different combinations of techniques for an interactive, on-body visualization in augmented reality (AR) of an upper arm muscle simulation model. In terms of data, we focus on a continuum-mechanical simulation model involving five different muscles of the human upper arm, with physiologically realistic geometry. In terms of use cases, we focus on the immersive illustration, education, and dissemination of such simulation models. We describe the process of developing six on-body visualization prototypes over a period of five years. For each prototype, we employed different types of motion capture, AR display technologies, and visual encoding approaches, and gathered feedback throughout outreach activities. We reflect on the development of the individual prototypes and summarize lessons learned of our exploration process into the design space of situated on-body visualization.

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Publication Details

Journal
IEEE Computer Graphics and Applications
Published
2024-11-01
DOI
https://doi.org/10.1109/mcg.2024.3494598
Citations
1
Primary Topic
Musculoskeletal pain and rehabilitation
Type
article
Field-Weighted Citation Impact
0.45
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article

PerSiVal: On-Body AR Visualization of Biomechanical Arm Simulations

David Rosin, Xingyao Yu, Oliver Röhrle, Christian Becker et al.
1 citations
IEEE Computer Graphics and Applications
Musculoskeletal pain and rehabilitation
0.45
article

PerSiVal: On-Body AR Visualization of Biomechanical Arm Simulations

David Rosin, Xingyao Yu, Oliver Röhrle, Christian Becker, Johannes Kässinger, Michael Sedlmair, Frank Dürr, Benjamin Lee
article en
1 citations

Abstract

In this work, we explore different combinations of techniques for an interactive, on-body visualization in augmented reality (AR) of an upper arm muscle simulation model. In terms of data, we focus on a continuum-mechanical simulation model involving five different muscles of the human upper arm, with physiologically realistic geometry. In terms of use cases, we focus on the immersive illustration, education, and dissemination of such simulation models. We describe the process of developing six on-body visualization prototypes over a period of five years. For each prototype, we employed different types of motion capture, AR display technologies, and visual encoding approaches, and gathered feedback throughout outreach activities. We reflect on the development of the individual prototypes and summarize lessons learned of our exploration process into the design space of situated on-body visualization.

IEEE Computer Graphics and ApplicationsVol. 44(6)
University of Stuttgart (DE), JPMorgan Chase & Co (United States) (US)
Openalex Percentile: Top 30%
Musculoskeletal pain and rehabilitation
0.45
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PerSiVal: On-Body AR Visualization of Biomechanical Arm Simulations — David Rosin, Xingyao Yu, et al. · IEEE Computer Graphics and Applications (2024) | TGRS Research Map | TGRS