Hybridge: Bridging Spatiality for Inclusive and Equitable Hybrid Meetings

Hybrid meetings limit inclusion for remote participants. The Hybridge experimental system provides different interfaces for remote and room endpoints, focusing on improving inclusion via shared spatiality and remote agency. In-room participants see remotes on displays around a table, and remotes see video integrated into a digital twin. Remotes can choose where to appear and from where they view the room. We tested Hybridge in a within-subjects study of group survival tasks. An in-person condition was followed by a counterbalanced order of hybrid traditional videoconferencing ("Gallery") and Hybridge. We found that co-presence and agency differences between in-room and remotes were alleviated in Hybridge but remained in Gallery. Physical presence for remotes was higher in Hybridge than Gallery. Conversation flow was better in Hybridge than Gallery, but ease of awareness was not different. We argue that asymmetry should be embraced when designing hybrid meeting systems, with inclusivity achieved by tailoring features for the needs of different endpoints.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-11-07
DOI
https://doi.org/10.1145/3687040
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.49
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article

Hybridge: Bridging Spatiality for Inclusive and Equitable Hybrid Meetings

Sasa Junuzovic, John Tang, Payod Panda, Sean Rintel et al.
4 citations
Proceedings of the ACM on Human-Computer Interaction
Virtual Reality Applications and Impacts
1.49
article

Hybridge: Bridging Spatiality for Inclusive and Equitable Hybrid Meetings

Sasa Junuzovic, John Tang, Payod Panda, Sean Rintel, P. Sweeney, Abigail Sellen, Becky Spittle, Lev Tankelevitch, Kori Inkpen, William Buxton, Andrew D. Wilson, Qianqian Qi
article en
4 citations

Abstract

Hybrid meetings limit inclusion for remote participants. The Hybridge experimental system provides different interfaces for remote and room endpoints, focusing on improving inclusion via shared spatiality and remote agency. In-room participants see remotes on displays around a table, and remotes see video integrated into a digital twin. Remotes can choose where to appear and from where they view the room. We tested Hybridge in a within-subjects study of group survival tasks. An in-person condition was followed by a counterbalanced order of hybrid traditional videoconferencing ("Gallery") and Hybridge. We found that co-presence and agency differences between in-room and remotes were alleviated in Hybridge but remained in Gallery. Physical presence for remotes was higher in Hybridge than Gallery. Conversation flow was better in Hybridge than Gallery, but ease of awareness was not different. We argue that asymmetry should be embraced when designing hybrid meeting systems, with inclusivity achieved by tailoring features for the needs of different endpoints.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CSCW2)
Birmingham City University (GB), Microsoft (United States) (US), Microsoft Research (United Kingdom) (GB)
Reduced inequalities
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.49
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Hybridge: Bridging Spatiality for Inclusive and Equitable Hybrid Meetings — Sasa Junuzovic, John Tang, et al. · Proceedings of the ACM on Human-Computer Interaction (2024) | TGRS Research Map | TGRS