How We See Changes How We Feel: Investigating the Effect of Visual Point-of-View on Decision-Making in VR Environments

Virtual reality (VR) can immerse users into engaging experiences, affording opportunities to study behaviour in simulated contexts such as decision-making processes. However, methodological research into designing meaningful VR experiences - experiences that promote appreciation and deeper understanding of a work - is still underdeveloped. In this two-part study, we investigate how visual point-of-view (POV) in VR impacts feelings of meaningfulness and empathy as well as objective decision-making processes. Our study revolves around a VR application that situates users in moral dilemmas from three different POVs. Data from the choices made is augmented with self-reported subjective data. We find that, from different POVs, users' subjective feelings do show change; users show greater empathy for virtual agents and have an increasingly meaningful experience from a first-person perspective, even if this is not always reflected in changes in their decisions. Finally, we discuss the implications of our findings in the context of VR application design.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2024-11-07
DOI
https://doi.org/10.1145/3686933
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
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article

How We See Changes How We Feel: Investigating the Effect of Visual Point-of-View on Decision-Making in VR Environments

Robert Xiao, Michael Yin
3 citations
Proceedings of the ACM on Human-Computer Interaction
Virtual Reality Applications and Impacts
1.12
article

How We See Changes How We Feel: Investigating the Effect of Visual Point-of-View on Decision-Making in VR Environments

Robert Xiao, Michael Yin
article en
3 citations

Abstract

Virtual reality (VR) can immerse users into engaging experiences, affording opportunities to study behaviour in simulated contexts such as decision-making processes. However, methodological research into designing meaningful VR experiences - experiences that promote appreciation and deeper understanding of a work - is still underdeveloped. In this two-part study, we investigate how visual point-of-view (POV) in VR impacts feelings of meaningfulness and empathy as well as objective decision-making processes. Our study revolves around a VR application that situates users in moral dilemmas from three different POVs. Data from the choices made is augmented with self-reported subjective data. We find that, from different POVs, users' subjective feelings do show change; users show greater empathy for virtual agents and have an increasingly meaningful experience from a first-person perspective, even if this is not always reflected in changes in their decisions. Finally, we discuss the implications of our findings in the context of VR application design.

Proceedings of the ACM on Human-Computer InteractionVol. 8(CSCW2)
University of British Columbia (CA)
Peace, Justice and strong institutions
Openalex Percentile: Top 21%
Virtual Reality Applications and Impacts
1.12
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