Introduction to junior schoolchildren with game strategies at informatics lessons in primary school

The article discusses a game approach to teaching primary schoolchildren to solve non-standard strategic problems using computer interactive models of such problems. Various forms of description of winning strategies are offered: tables, chains, graphs and flowcharts. The basic concepts of game theory necessary for teaching primary schoolchildren to solve non-standard strategic problems are considered. Using the example of four non-standard problems, various approaches to organizing the activities of primary schoolchildren to develop winning strategies are described, based on an analysis of the problem from the end and using the example of a strategy of addition to a fixed number. The authors assign a special role in organizing such activities in primary school to the use of computer models of strategic problems for inclusion in a game situation and for providing children with the opportunity to analyze the opponent's winning strategy embedded in the computer program.

Authors

Institutions

Publication Details

Journal
Informatics in school
Published
2024-11-07
DOI
https://doi.org/10.32517/2221-1993-2024-23-5-48-53
Primary Topic
Artificial Intelligence in Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Introduction to junior schoolchildren with game strategies at informatics lessons in primary school

Миронова А.А., Наталья Тихонова
Informatics in school
Artificial Intelligence in Education
article

Introduction to junior schoolchildren with game strategies at informatics lessons in primary school

Миронова А.А., Наталья Тихонова
article en

Abstract

The article discusses a game approach to teaching primary schoolchildren to solve non-standard strategic problems using computer interactive models of such problems. Various forms of description of winning strategies are offered: tables, chains, graphs and flowcharts. The basic concepts of game theory necessary for teaching primary schoolchildren to solve non-standard strategic problems are considered. Using the example of four non-standard problems, various approaches to organizing the activities of primary schoolchildren to develop winning strategies are described, based on an analysis of the problem from the end and using the example of a strategy of addition to a fixed number. The authors assign a special role in organizing such activities in primary school to the use of computer models of strategic problems for inclusion in a game situation and for providing children with the opportunity to analyze the opponent's winning strategy embedded in the computer program.

Informatics in schoolVol. 23(5)
Penza State University (RU)
Reduced inequalities, Quality Education
Openalex Percentile: Top 69%
Artificial Intelligence in Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Introduction to junior schoolchildren with game strategies at informatics lessons in primary school — Миронова А.А., Наталья Тихонова · Informatics in school (2024) | TGRS Research Map | TGRS